I am curious what everyone will be using to create their games. I am planning on using Python and the Simple Python Game Library (which I wrote).
Cool - let me know how it goes. It is definitely a work in progress - I'm going to use this Jam as an opportunity to test it out and see where it needs improvement.
is there a qbasic jam? cause there should be! 😏
Once I finish my next two projects I'd really like to write some tutorials on making Text Adventures in Qbasic/QB64 and then hold a jam. I was able to teach my best friend to code in about 2 hours, and she had finished her first game a few days later. Here's a link: https://manstersoft.itch.io/dahlia
What's the state of audio in Rust? I'm having trouble finding a Go library that will do audio in a way that seems reliably cross-platform. I looked at doing the jam in Rust but I figured the learning curve was going to be way too steep!
There is a pretty complete binding to SDL2, that offers windowing, texture loading, fonts and sound mixing. However, if you don't have much experience using Rust, the jump from Go will be a brutal one. I'm pretty sure you can find something in go that works.
Cool, I've never seen any voxel-prerendered games before! How will you be using the renders? (Isometric like Baldur's Gate, adventure game like Myst...?)
I'm not sure you can call it prerendered, the way that I'm doing it. Here is an article explaining the method if you are interessted: http://www.like100bears.com/writing/2d-3d-in-gamemaker-studio
You can see my game if you want in the devlog forums, my game is called Animal Express.
Oh I see, thanks for the link! That's a really cool technique. And yeah, it's not really prerendering because you aren't applying any lighting or other effects to the voxel models before slicing them into layers.
Compared to the link, it looks like for Animal Express, you're determining the offset for the upper layers based on the direction/distance from the center of the screen, right? I like the effect :)