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Dan Cecile

A member registered 1 year ago · View creator page →

Recent community posts

Created a new topic Welcome!

Hi and welcome to the Ultra Rainbow Bale Sale forums!

Have you played the game? Did you like it? Did you find any bugs? The game's not finished yet, so I'm still trying to make it better.

That's cool to hear! Good luck! I'll keep my eyes peeled...

OK, version 0.1.52 finally includes the improved in-game help that Visumeca asked for. This new "tips" system will tell you if you need hope, or if you should play a mindset, or if it's time to do some baking. Hovering over the tip shows the explanation, and then clicking on it highlights the needed cards.

Here are a couple examples:

Also by Visumeca's suggestion, I've moved the most important information for a new player, the info box, and the tips, over to the top-left corner:

I hope is helping to make the game easier to learn. Try it out (it's free), and let me know! Is it still difficult to learn how to play?

Do you still need help with this? According to leafo, all of the refinery features have been integrated into the standard project editor.

(Edited 2 times)

I've published a new build, version 0.1.46, which I hope helps a little bit in making it more clear what actions to take in the game.

  • Make Morgan and Alex only enabled when they actually have actions available.
  • Use transparency to more clearly show which cards are clickable.
  • Add more hints in the card descriptions about the importance of hope.

(Bonus: the escape key now works to pull up the settings menu!)

Does this help? I still have more UX improvements planned...

(Edited 1 time)

Oh I see. Yeah, if the number beside one of the friends' names showed the hope required, then it would be more clear that's what you need next.

As for the recipe, you just need to complete the tasks in the batch in order:

  1. Measure dry
  2. Measure wet
  3. Mix together
  4. Pour batter
  5. ...

The number next to the task is how much hope the task needs. For example, Measure dry needs 1 hope, and Pour batter needs 4 hope.

But I can see how that's not clear based on the description on the cards. I'll need to figure out how to explain that in-game.

Once Morgan and Alex finish baking the cupcakes, they'll sell them at a bake sale to raise awareness for LGBTQ (gay) issues, like bullying and stereotyping. The sale part isn't included in the game yet, and neither is battling against the forces of despair, so right now all it is is baking.

Merci beaucoup! I'm so happy to have a recording of the game, even though I can see you ran into some trouble.

I've already received some feedback that the game is too difficult to understand, so adding on your experience too, I think that's what I'll need to focus on soon.

How about for now I explain a bit to help you be able to play through?

From watching your video, I think the most important thing for you to know is how to use the friends Morgan and Alex. You need to have some hope available (for example, from after playing Glimmer of hope), then use can use a friend to do part of the recipe. The hope required for that part of the recipe is the number on that card (e.g. Measure dry costs 1 hope).

Now that you know it will cost you hope to complete the recipe, the next thing is to make your deck stronger, to be able to generate more and more hope. You can do this by acquiring cards like Feeling of hope (gives you 2 hope) in combination with using Let it go on weaker cards (especially Ennui, and also Glimmer of hope).

I think that should be enough to get the game playable for you. Let me know if things still don't make sense. (I'll try to figure out how to make it easier to learn, like you said by rearranging elements or somehow driving the player toward the starting actions.)

Thanks for trying it out, and thanks for the letting me know that you like the clean aesthetic!

P.S. That first crash on startup, that's something I haven't seen before. I wonder if I'll be able to reproduce and fix it...

P.P.S. It's pronounced more like "bakt" than "bak-ed". I've found that the EmmaSaying.com website is pretty handy for this kind of thing. Growing up in Ontario, Canada and taking some French classes in elementary, high school, and university, I can understand a little bit of French but I'm not anywhere close to fluent. Some French words like "ennui" are so superb that they are occasionally used in English and earn their place in English dictionaries.

OK, thanks for letting me know.

I already have itch.io hosting my game files; I'm not using a personal server. I think that's also what the itch.io message box is saying ("itch.io's download host").

Is this the only itch.io download that you've seen this problem with recently?

(Edited 1 time)

Welcome to the devlog for Ultra Rainbow Bake Sale!

What you should know about Ultra Rainbow Bake Sale is that it's a singleplayer, deck-building, baking game, and that it's a work-in-progress. I plan to keep making improvements to the game, and I want to do that together with you.

If you're into card games like Dominion, Magic: The Gathering, and Android: Netrunner, and you're not turned off by rainbows and a playful theme, why not download it right now and let me know what you think?

This alpha version includes deck-building (you start with a fixed deck, and try to improve it before the end of the game) along with one cupcake recipe. The play time is about 15 minutes for one session. There's no campaign yet, so all you'll be able to do it try to get a higher score in a new session.

But I've got a lot of questions:

  • Is the game easy enough to learn?
  • Is the game fun?
  • Is the game concept interesting?
  • Are there any bugs?
  • Out of my planned features, which should I add first?

In case you're curious, the game is made with LÖVE the code is online at GitHub, open sourced under the MIT license.

And finally, here's a screenshot of what things look like in-game:

Created a new topic Thanks for getting me started!

Thanks! The conditions for this jam inspired me to create and release my first game!

In case you're curious, and you don't mind that I'm way past the end date... my game features two friends who bake cupcakes for a queer bake sale. It's set up as a deck-building game, where you need to build up a deck filled with enough hope cards to get you through the baking sessions without succumbing to ennui (boredom, lack of energy). It's online on Itch.io as Ultra Rainbow Bake Sale 😊

:) OK, that's great to hear

Hi there, I played through the demo, and I'm not sure if you're looking for any feedback on it...

  1. Jump height is great; I was worried in the first scene how to get up to the door, but then I realized Bae has a really high jump
  2. As I walk, there seems to be a kind of jitter with the background layers; have you noticed this? (I'm running Linux if that makes a difference)
  3. I don't have a gamepad handy, so using the keyboard, I actually prefer the arrow keys plus left-shift / Z / X / C for default platformer controls
  4. Does Construct 2 have a way to hide the mouse cursor?
  5. The ESC key only toggled me out of fullscreen but couldn't toggle me back into fullscreen (very likely could be my Linux tiling window manager setup)
  6. Gun upgrades are hard to understand; seems like damage up only?
  7. It's a little unfair that the turret's shots don't have a maximum range, compared to the short-ish range of Bae's gun

Agreed! Very funny and silly, but I like it this slime :)

(^O^) Congratulations on releasing! I still haven't finished or released any of my own games, so I really admire your courage.

I played through the demo of Adventures in Tanoshii and I definitely enjoyed it. The story has just the right amounts of hints in it that it keeps making me want to find out what happens next.

I'll share with you my feedback from my playthrough:

  1. Maybe there's a way to make Sarah's "disgusted" face more expressive?
  2. "After your ceremony" is used in the game, but "ceremony" on its own isn't vernacular for me (in Southeastern Ontario, we'd call it a "graduation ceremony" or "graduation")
  3. "He would look through the tax history": it's not clear who "he" is
  4. "Protecting his tail": from the story so far, I don't understand why he needs to protect his tail :)
  5. "Last time, war broke out once she died that has been lasting a thousand years.": I have trouble reading this sentence easily (its structure is complex)
  6. When Sarah encountered Blade, it wasn't clear from the start that he was a dragon
  7. Is it worth adding autosave to the demo?
  8. Some of the text has a "staccato" feel to it, and I think this can be helped by using more varied punctuation (commas, semicolons, ellipses, etc.)
Is there any particular area that had in mind for improving?