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A jam submission

Sunray ValleyView game page

Explore a tiny village at your own pace. 64x64 with custom raycaster!
Submitted by verysoftwares — 5 minutes, 33 seconds before the deadline
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Sunray Valley's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#274.2224.222
Overall#583.8063.806
Authenticity (Use of 64x64 limit)#604.5004.500
Audio#723.2783.278
Enjoyment#833.2223.222

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

It took a while to figure out how the upgrade system worked, but it was fun to hunt down all the walls I'd missed. When I thought I was out of walls and upgrades, finally I unlocked the OPEN verb! I liked the limited palette and the hands-on research theme :)

Submitted(+1)

Really neat, kinda relaxing too! The soundtrack kinda reminded me a bit about Yoshi's Island, while the game style kinda reminded me a bit about Proteus. It took a bit to "get" how the game worked, but once I got it, I had a really nice experience playing it! :) Good job there, specially by using TIC-80! :O

Submitted(+1)

I had trouble figuring out what to do :/
Still don't know how to move in menus when pressing Z+X. I think I miss something, the game sounds cool from the screenshots/gifs and other comments.

Developer (1 edit)

Ah, sorry, the controls should be stated more clearly. It's Z+X together to launch a menu - but inside the menu, you use arrows to move and Z to select (or X to cancel).

Submitted(+1)

I maxed out as many levels as I could. I will say I wasn't entirely sure what I was doing or why but still felt compelled to continue. I never figured out how to open doors though. It told me I learned the verb 'OPEN' but I only ever seemed to be able to inspect doors. Interesting and unique idea.

Developer

In the case of verbs, there's something in the village that lets you change your action. The level design is meant to nudge the player towards that discovery early on, but it's still possible to miss.

Submitted

I will have to see if I can go back and figure it out then.

(+1)

Neat game! I included it in my LowRezJam compilation, if you’d like to take a look :)

Submitted

This looks really cool, but how does one run .tic files? I'm on a Mac.

Developer (1 edit) (+1)

* download TIC-80 from https://tic.computer/create

* type folder in the TIC console

* copy lowrez17.tic to the folder that opens

* in the TIC console, type load lowrez17.tic

* type run

Additionally, if you were to create a standalone Mac build with the command export native, I would gladly upload it! I have no way of doing this myself.

Submitted(+1)

Thanks for instructions. This was really weird & really cool. I'm super frustrated that I couldn't find everything after sinking almost an hour into this (missing 1 blue and 1 gold. Afterthought: I should have tried Planting hedges). Anyway, well done. o_o