Yeah, the repository is pretty much public, but no source-code for the editor, besides the engine. 🤔
V1 had the editor inside the project, wonder how much work would it be to implement it for V2.
Hi!
The name's Fabio, web developer from São Paulo, Brazil. Been working as a developer for more than 10 years, mostly as a PHP developer.
Been a gamedev enthusiast for the last few years, took part in a few game jams, but never finished a proper game, which I do hope to finish as a Dragon Rider.
I'm also a music/audio enthusiast and used to be an advertising professional some time ago.
Just meant that as a warning, since I didn't want to be responsible for anyone breaking their Windows installation just because I told "hey, delete all references to this app over there".
If you're careful enough checking the keys you find, you'll be ok.
Though you might want to be extra careful, since I found some entries named "pixelbox" which didn't come from this app.
@LiveLiver, it's not the files, what I've deleted was the Windows Registry entries, though you shouldn't do that if you've never did this before, as it might break something in your OS if done wrongly.
If you're comfortable tamnpering with the Windows registry, it's just searching/deleting the entries referring to the Pixelbox installation.
Beautiful, and quite challenging! :D Sometimes I got a bit confused on where to explore, but it's all part of the challenge, rite? ;)
Great visuals and sound design too! Sometimes I found controls a bit slow, and I had some slowdowns on framerate, specially in fullscreen, but didn't compromise the experience!
Good job! :)
Really well-made, it does have a NES/GBC feel, in both gameplay and visuals, and I really like some of the level design here, specially the fact that it has secrets! :D
I agree that some SFX would've given the game a better mood, but it's really nice this way too! :P Jumping made me feel a bit uncomfortable, but overall I liked it! :)
The game looks and feels like a GameBoy color game, which is quite a nice thing! The concept is nice and characters feel really cute, but gameplay-wise it feels a bit stiff, specially jumping. Also, the "goal" itself feels a bit lacking.
Overall, I liked it, but feels like some polish is needed. :P
Good job! ;)
The concept behind the game is really nice, but something's missing to me, maybe some balance on how the bars work? The game's style could be really used for a more puzzle-like approach.
Having to use the mouse for clicking feels kinda strange too. Maybe concentrate everything on the keyboard and add something more action-like, something more...uh...dynamic/fast/something? :P
But good job! :D Also +2 because of Love2D! :D
The game's really well-made! I love the almost 1-bit style graphics, kinda reminded of Downwell for a second. Graphics and sound go really well together and it plays really nice too! It took a bit of time to get how the gameplay works, but overall feeling was great! :)
Maybe, like other said, you could expand on gameplay and add more levels, as it starts to repeat itself a bit. It feels like a good endurance game if played that way tho. Maybe keep some basic level layouts and find a way to increase difficulty every loop? :P
Good job! ;)
Yeah, initially I wanted the dial to overshoot more, so you'd have to carefully turn, but while controlling speed. I kinda spent the most time doing the dial and sounds until it felt nice to me (I spent quite some time testing screwdrivers, bicycle pedals and whatever to get the sound).
The music was done a bit fast, so I did the first thing that came to mind. :P
That's a great idea to put it as a mini-game inside a bigger game too! :O I'm thinking of a full version of this concept also, but with more challenges and obstacles, besides the "wall's shadow" coming from behind.
Thanks for playing and reviewing! :D
Thanks for playing and reviewing! While doing it for Ludum Dare I kinda concentrated too much on the dial and sounds, to make it play nice. In fact, I spent too much time spinning it while developing it :P
I kinda wanted to try making the player feel as if the wall was coming from behing, but without turning, because I kinda suck at doing 3D, this was the best I could do. :P I hope I did it a bit right :D
That's a nice take on the 'pipe-game' puzzle game! Quite challenging, but also quite satisfying to play, and the puzzle design was really well done and thought! Until you "get" how to play the game, I also feel that some help would be nice (how you can "chain" turns, etc.), but it's pretty visible how you made the levels in a way that, after some time, you just automatically guess the right way to turn them pipes!
Great job! :O
Pretty retro, pretty simple, pretty FUN! :O It does have that retro-challenging feel, thanks to the sounds and graphics, and it's got a really nice concept!
The way the game was built also made it pretty intuitive to me (how to play, etc.) and it's quite easy to get, even without reading the how to play instructions. :P
Loved it! :D I kinda always die when the "golden" blocks start falling :P
Also, you made the console/engine? That's neat! :O
Oh, the basic concept for this tool is really nice! :D
I use Affinity Designer and it does have a 'pixel helper', but it's way different than this!
Besides helping with pixel art, I can totally see this as a helper tool when working with font design (specially with pixel hinting).
Great job there! :)
P.s.: out of curiosity, are you developing it in Haxe? :D Nice job there! It's really motivating to see projects made with it, since I really want to get deving in it.