Nice start! I included it in my LowRezJam compilation, if you’d like to take a look :)
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µDungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #55 | 3.933 | 3.933 |
Authenticity (Use of 64x64 limit) | #130 | 3.800 | 3.800 |
Overall | #143 | 2.783 | 2.783 |
Enjoyment | #161 | 2.267 | 2.267 |
Audio | #200 | 1.133 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice graphics! It seems unfair that enemies have 7 HP, though. One and done, kinda. Also, only the first chest I opened healed me. Was that intentional? I wish the secret wall passages went somewhere! This is a nice start, in any case. A turn-based Zelda 1 is a fun idea. :)
Thanks for your comment ! Here are some answers :
- That's right, enemies need to be balanced ^^"
- Opening a chest healed you ? Oo
This is not supposed to happen... Due to lack of time, chest should do nothing except changing their sprite. - "Secret passage"... are actually a bug because I don't show the sprite of doors when they should lead to nowhere (out of bound of the dungeon array)
Well done to have found them!
Thanks again for your feedback, I'll look into these bugs and ideas !
I like the graphics. Unfortunately there is not so much gameplay.
No matter! It's a good base to start a great game.
Well done!
I only play the Jam release for now so maybe some critics are solved.
I like your graphics. It's sad there is no audio (with youtube free download artists and newgrounds, you can download legally some music and sounds effects for free). I'm not sure there is a victory confition (or I did'nt find it). Death is soooooo brutal : closing application seems to me like a bug.
No feedback with the player lose health ? A similar bat feedback will be great.
It's hard to design a roguelike but you have the mecanisms and with more time, I suppose you can fix all this stuff and do an enjoyable game !
Ok, let's see! I see small text on the background, that must be a bug, also there is no sound, I'm not whether it is a bug or not, anyway it is a little cool game! Well done! Btw: is that link?
Go take a look at my game if you have the time.
Cheers.
It has no clear indicator of my life (i notice the smal text but ishard to read)
The controls are intuitives and the graphic is well maded.
Good job on the over all
Reminds me of the first Zelda a lot, as you said. The movement-based attack and tough enemies make you watch your step carefully.
I really like the graphics, especially the main character's sprite. The game seems cool (though I don't like how it closes when you die), but I'm not exactly sure what the goal is. Could you add more instructions on the game page?
Also, for some reason the health text is tiny and in the center of the screen for me (unlike the screenshot).
Thanks for your comment !
Most of that is bug caused by the lack of time (I posted a devlog to explain the situation :P)
At this time, there isn't really a goal, so you can consider that you have won if you killed one enemy in each of the nine rooms. (hard because there is currently no options to heal yourself !)
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