Thank you, glad that you liked it. It was a game I made for a week-long jam and it taught me a lot :-)
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Thank you for the feedback and your kind words!
"when you switch, you should also move one space along" - this was literally how it initially worked, but then after first tests it turned out that for a new player it's a bit counter intuitive and unexpected, although this could be cool as a toggle-able perk.
Thank you! As the matter of fact collision box for obstacles is somewhere at 70% of its visible size, but maybe even lower would be better, thanks for the feedback!
And yes a better starting skill values could have been better I guess.
Thanks! It may need a bit more work but I was thinking that a mobile release could be possible, and maybe even on steam, what do you think? https://itch.io/jam/finally-finish-something-2018/rate/219994
You are absolutely correct! I was thinking on adding a multiplier, however there is a problem then that people will be "farming" lower levels. So I added an incentive of faster progression to higher difficulty and higher reward levels.
Also I would love for you to rate my game :-)
Gratz on finishing it! My game for this jam also started as a "lets learn this unity thing", but then I got a cool idea on how to change the gameplay and suddenly had this overwhelming desire to make it a finished game.
Well when you get a small game like this especially when checking out a hundred games submitted for a jam you don't usually plan to spend a lot of time with it. So you want as little obstacles on your player's way to actually playing as possible. Installing requires a lot of extra steps (compared to running in browser or having a simple exe file), plus after I finish with all these games I don't want to have to uninstall each one of them separately.
For instance in my game I had an HTML version of it, but it turned out that it has negative effect on the visuals, and as it was becoming more important for the game (after I added post processing) I decided that a video will be enough to entie people to download the zip archive and play the game.
Do you think I should have used an HTML version for my submission?
Yes. I can download it, launch it and play it :-)
My point here is that the author has made something and this already is more than what most people who want to make games have accomplished :-D and instead of bashing him for not doing anything we should praise his accomplishment (as tiny as it may seem for some more experienced people) and show him where he can grow it to be a good game. After all he is not posting the game on steam to cash in on the trading cards :-)
I saw some videos recently about Godot progress and it seems pretty impressive. I am sticking with the unity for time being, but I hope Godot will become a major competitor for Unity and UE4. Good luck on your next project!
Nice, GMS was my first engine and I also wanted to make a top-down shooter. Some of the objects look are disproportional (like cars), doors don't look like them and gunfire should have flashes. Aside from that, it looks very promising!