Play gameGravity Neon Rush's itch.io page
|AUDIO | Did this game have great music or sound design?||#5||3.800||3.800|
|MOOD | Did this game have atmosphere, or did it make you feel something?||#5||4.067||4.067|
|VISUALS | Did this game have nice graphics, art or design?||#10||4.133||4.133|
|FUN | Was this game satisfying to play or did it bring you joy?||#24||3.733||3.733|
|IDEA | Was this game innovative, or did it use interesting mechanics?||#27||3.467||3.467|
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
One month ago I decided to switch from GameMakerStudio 2 to Unity, this is my first Unity game. and my third game overall. I started developing games around half a year ago, what do you think?
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Initially I wasn't impressed, I didn't realise you could go on the walls, so the additional boxes seemed pointless and felt the lateral movement was too slow. I'm glad I stuck with it and upgraded my sideways movement speed and the point drop rate, the game became a lot more fun. The wall mechanic is nice, though I feel like when you switch, you should also move one space along. I do think the default sideways movement speed should be around level 2 or 3 though as it makes the game a lot more playable and fun. Overall nice concept and well polished.
Thank you for the feedback and your kind words!
"when you switch, you should also move one space along" - this was literally how it initially worked, but then after first tests it turned out that for a new player it's a bit counter intuitive and unexpected, although this could be cool as a toggle-able perk.
Interesting. I can see why it could feel off for some people. Another idea I had was for the rotation to be on separate buttons and to just jump you to the same space on an adjacent side (essentially a shortcut for moving 5 spaces with rotation built in).
This is a cool idea! Thank you.
Feels very polished and well made. Runs flawlessly, sounding and looking great. Congrats.
I would only tweak those controls a notch, so the animation of your box is faster.
Thank you for the feedback! The idea behind slower movement is to give incentive for upgrades purchases, but overall balance may use some tweaking.
This is a nice game in that although it starts from a very basic mechanic, it's well rounded with a sweet UI and some extra features/leveling up concept.
To keep me hooked it would have to play faster/harder or vary its graphics over time.
Varying visuals are definitely on the list if I continue working on this game!
Reminds me of Atari Tempest. Good job on making this awesome game.
The only thing stopping me was having to move more than one lane sideways. (increased speed helped but I still had to press it twice)
Thank you for your kind words and your feedback!
Very nice 80s vibe, definitely good marks for mood. I know that the skills were meant to offer a progression, but I think I would like some smoother movement up front, the 'jumping' between rows was a little frustrating at times.
Some suggestions that I would make (just based on my own preferences)... The collision was a bit too accurate, I think it would be very satisfying and fun to move to the correct lane and very closely miss a box (like you made it just in time), but in reality you would always just clip it and end the run. These near-misses would feel pretty exciting, so allowing the player a bit of an error margin could be good.
The other thing is to have couple of special collectibles, that maybe shot you up onto the ceiling, or jumped a box? Just to mix up the possible movements you can make.
Overall it is a very nice and polished runner game though, good work.
Thank you! As the matter of fact collision box for obstacles is somewhere at 70% of its visible size, but maybe even lower would be better, thanks for the feedback!
And yes a better starting skill values could have been better I guess.
great game :)
Very enjoyable! I'm impressed a game consisting of nothing but boxes has that much personality. I do feel there should be more of an incentive to go fast ("Rush", if you will). Maybe a score multiplier or something? Slowly moving through the later levels is super tense and fun, but the early levels can get a bit uninteresting once you have a few upgrades.
You are absolutely correct! I was thinking on adding a multiplier, however there is a problem then that people will be "farming" lower levels. So I added an incentive of faster progression to higher difficulty and higher reward levels.
Also I would love for you to rate my game :-)
This is game is awesome! It feels very polished! I have to say I'm a bit jealous :)
Thank you very much for your compliment :-) But there is no need to be jealous, we all are doing this for fun and should be happy about each other's progress :-)
Nice endless "runner"! I think you could make the crashes a bit more impactful (screenshake etc.)
Yes, definitely, I had this thing in mind in the beginning, and will most likely implement it in the future, if I decide to continue working on it.
Loved the visuals and music, great job on those fronts :)
I felt like the controls could've responded faster though - now there were cases where it felt like there was ample time to get to some wanted point in the game, but the box did not move fast enough. I guess that's design decision though!
Great job overall!
"I felt like the controls could've responded faster though" - That is where skills system comes in!
Sure! My point was more about perhaps starting at faster movements at lvl 1, and making moves across multiple tiles a smooth movement, instead of individual "hops". Anyhow, the skill system is a good touch :)
Thank you. This is a very valuable feedback in fact!
Best game so far in my rating run! Very NICE! Well done! Very polished!
Would you consider a mobile version? Maybe add leaderboards?
Thank you man, definitely thinking of a mobile version. All depends on the feedback I get here. If I do make it, there will definitely be leaderboards and more variety to the environment!