Hey my friend.
Thank you!
Just a clarification - this is not 8086-compatible. It requires a 386, since I'm targeting protected mode, using DJGPP as a cross compiler.
If you want 8086 code for CGA, using ia16-gcc, please check this: https://github.com/TheFakeMontyOnTheRun/space-trashman-blues/blob/master/my_fron...
(for this game https://montyontherun.itch.io/sub-mare-imperium-derelict-8-bit)
It's my fault, as I didn't ask enough of it yesterday, as we were discussing.













Unsurprisingly, the engine compiled on Windows without much of a hitch. Pictured here on a Windows ME system (which I use for building), but tested on a 486 running Windows 95.