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A jam submission

Sub Mare Imperium - Tragedy of the UncannyView game page

You're so special they will lock you up
Submitted by Daniel "MontyOnTheRun" Monteiro — 4 days, 7 hours before the deadline
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Sub Mare Imperium - Tragedy of the Uncanny's itch.io page

Results

CriteriaRankScore*Raw Score
Game design#13.6673.667
Fun#13.6673.667
Overall#23.6673.667
Platform usage#24.6674.667
Theme#32.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Reviewer Notes
I will also upload my working tools to Archive.org and add the link on the game page. Hold on (it's big!)

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Comments

Submitted(+1)

I like the atmosphere, it reminds me of Shin Megami Tensei and System Shock. I found some kind of cell lock but I didn’t know how to interact with it.

I love the graphics!

I was able to play this on both mGBA and DOSBox. DOSBox got a much better framerate for walking around but some of the animations played too fast (during battle). GBA had consistent timing but the poor little ARM7 could barely handle 3D!

Developer

I've been working on some optimizations that might give the poor ARM fellow some relief 😅

Thank you for playing. I'm happy to see that you got reminded with exactly was some of my inspiration 

Submitted(+1)

The i386 version ran better than GBA version on my emulator (dosbox vs Retroarch with mGBA.) The graphics are great, and I like the vibe, but I was not sure what to do.

Developer

Depending on the machine you try (or your DOSBox settings), you might get equal or much better performance to the GBA. On my 486SX 33MHz, the game is silky smooth (or at least as much as the passive matrix LCD allows me to see). The GBA is much weaker than that, but there's also the point of the level design not being totally optimized yet. I'm working on a proper level editor to help me design efficient levels by default.

As for what to do - this demo was much more a testing of waters than really a proper game. I wanted to know if people would find the combat weird or maybe the graphics too grainy or ugly. I was also trying to flesh out the atmosphere I wanted and once I finally got to that point, I can organize my asset pipeline and tools around that.

This is just the grain of sand that will, hopefully someday, create a good RPG :)


Thank you for trying and stay tuned for new developments!