🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles
A jam entry

BlobsView game page »

Small calming game about blobs eating blobs
Submitted by ZebraInFlames with 6 days, 3 hours before the deadline

Play game

Visit Blobs's game page

Results

CriteriaRankScore*Raw Score
MOOD | Did this game have atmosphere, or did it make you feel something?#463.0984.000
FUN | Was this game satisfying to play or did it bring you joy?#473.0984.000
AUDIO | Did this game have great music or sound design?#512.5823.333
VISUALS | Did this game have nice graphics, art or design?#533.0984.000
Overall#532.9433.800
IDEA | Was this game innovative, or did it use interesting mechanics?#592.8403.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long has this Project been going?
This is a small project started after Christmas 2017 (so almost fully done in January 2018)

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

Submitted

Cool concept. Would be nice to have some parallax in the background, as I felt like I was in a small area rather than vast universe. Still, it was fun and relaxing.

Developer

Thanks! I did think about adding parallax at some point, but never had the time for that!

Submitted(+1)

Very cool game. I like the effects when you are consuming another blob. I also think it's pretty cool that at the end, you could bait the largest blob to split. The music set the mood nicely as well. 

Submitted

Despite the loud music that was a very enjoyable experience. Good job.

Submitted

Very nice job, this game was very relaxing and fun. I made my game with LOVE2D too! May I ask how you got those blobs to flow in odd shapes so smoothly like that?

Developer(+1)

Thanks for the kind comments. The blobs flow because they're done with a so-called metaball shader: for each pixel in screen, it's distance to the blobs is calculated and that info is used to color that pixel. 

From the lua-side of things, the game sends position, color and radius data about the blobs to a pixel shader, which calculates the effect (the blobs are fully drawn in that one shader).


Here's a small love-file to demo that a bit better (only the drawing is demonstrated). Feel free to unzip and look into the code: goo.gl/ob3Vcx