Thanks for the quick reply. The use case I was imagining was to create sprite parts in separate software, load them into this software, create animations by moving the parts, then export as GIF/PNG with transparency to use in another game engine.
bunnybreaker
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I'm submitting a game I started as an entry to a previous 'A Game By Its Cover Jam' . It's called GoD:ARENA, you can play the original prototype on my page here. After a pretty long break to work on other stuff, I just started development again. The most current prototype is up at simmer.io; it has better movement, but no plants.
My next steps are to put the plants back in and make some enemies. Once that's done, I'll update the version here with those improvements.
I post updates to instagram fairly frequently, follow me @bunnybreaker if you want to see development as it happens.
This rule is really convenient. It lets us focus more on design and saves time on basic stuff we've done a billion times.
Are there any restrictions on what kinds of assets can be used? I'm not suggesting there should or shouldn't be, I just want to be sure.
I'm not trying to sneakily submit a whole pre-made game; The jamming process is fun, but the detail of this rule can change a lot of the experience.
Valid question. I've seen and entered multiple jams with the same rule. I've never heard of anyone's game actually getting disqualified over it.
I think it's one of those safety rules so the organisers can disqualify when they "need" to without having to deal with some pedantic jackass defending their "right to free speech" in the form of obvious toxic hatred.
If you're worried, post the thing you're worried about or contact the organiser in private. Unless you're actively trying to incite violence or harassment, you'll probably be fine.
Initially I wasn't impressed, I didn't realise you could go on the walls, so the additional boxes seemed pointless and felt the lateral movement was too slow. I'm glad I stuck with it and upgraded my sideways movement speed and the point drop rate, the game became a lot more fun. The wall mechanic is nice, though I feel like when you switch, you should also move one space along. I do think the default sideways movement speed should be around level 2 or 3 though as it makes the game a lot more playable and fun. Overall nice concept and well polished.
Thanks for commenting. I definitely need to add more feedback for winning and losing, that'll be one of the next pushes I do. I will make some improvements to the camera system. Trying to make a dynamic camera might have been biting off more than I can chew :P
Glad you like the weapons. There will be more in the future.