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S.E.E.K.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #65 | 2.875 | 2.875 |
Sound | #77 | 2.625 | 2.625 |
Fun | #84 | 2.625 | 2.625 |
Visuals | #112 | 2.500 | 2.500 |
Theme | #136 | 2.000 | 2.000 |
Story | #148 | 1.125 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Kinda like the style. I feel like it could be faster.
The mechanics are good, but I feel like it could be harder, I never felt like I was close to running out of time. Also felt a bit disoriented when the "player" disappeared for a few seconds.
The execution was solid, it's just unfortunate that most of the components existed beforehand. I can't praise it for originality but it's a good package otherwise.
Nah it's all good. This was mainly an experiment to see if I can make something on my own in Unity (only done tutorials so far). If I'd had more time I would have varied up the mechanics a little, but making a rip off was OK for me this time.
Really cool game, enjoyed it a lot. :D
Thanks guy!
Um, I was sitting there doing nothing for a minute or so. Not my style of game, I see you put a lot of work into it though. Great music paired w/ the theme/idea of the game as well. See you next jam.
If you played the very first version I uploaded you may have experienced a bug that makes the explosions get stupidly big, which would indeed leave you with nothing to do for ages. Thanks for giving it a try and the comment :)
For anyone that downloaded version 0, please get the latest one (uploaded before the deadline) since it has a few fixes and a how to play section.