Very nice atmosphere and mysterious world. Reminded me a lot of the Witness. My only small problem is that it was a bit fiddly to control sometimes, so a few times I had figured out the puzzle and the correct path, but I'd just be slightly in the wrong place and fall off. It's a very nice idea though
Play game
SHADOWS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did this game have atmosphere, or did it make you feel something? | #4 | 4.133 | 4.133 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #7 | 4.133 | 4.133 |
VISUALS | Did this game have nice graphics, art or design? | #18 | 3.933 | 3.933 |
Overall | #18 | 3.573 | 3.573 |
AUDIO | Did this game have great music or sound design? | #48 | 2.600 | 2.600 |
FUN | Was this game satisfying to play or did it bring you joy? | #49 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
4 years ago I started the first version for Ludum Dare 30. Have redesigned it countless times and worked on it on and off. I have abandoned it and came back to it over and over. This version is sadly extremely incomplete (because there was no more time left for this jam), so I would honestly like to "finish" it more :D
Comments
Nice game. I really like the concept. I do wish we could have more control over the sun (make it go directly overhead for example) as some of the invisible platform parts are really hard to judge, even though it was mentally "solved". Interested to see where you go with this.
Wow, really impressive! Nice mechanics and I love the aestetics!
Astonishing idea and execution. Congratulations...
Minor complaint: man...this quite heavy! My machine began to spin it's fan like crazy!
Absolutely loved it. This is my favorite submission in the game jam. It reminds me of a game called Echochrome for PlayStation. A couple things I'm going to be really critical of: the text should show onscreen so you can't miss it and so it doesn't need to be repeated over and over. "The shadows tell the truth" is so cool and it made me smile when I fell through the floor, but it being plastered on several walls lessened its first read. The ambiance was an excellent touch, the world felt really mysterious. I think I loved it so much because it was just so damn simple! Solving the puzzles required you to strategize and like watch the shadow of the friggin capsule collider against the shadow of the ground and line it up perpendicular to the walkway, hahaha! 10/10!
Very cool, disorienting in a good way. I may come back and try to get them all I think I got to 11. I have a few ideas for you.
(1) As others have said, a player model would really complete the immersion.
(2) It would be really fun and even more disorienting if you added color suddenly. You get so used to the stark black/white that if the scene changed suddenly to some different color pallet (maybe when you pick up each orb, but only for an instant) it may be really satisfying and shocking. That also could give some rewarding feedback when succeeding. You could also use different colors to cast shadows from a different source. I don't mean that you should add color in a way that would totally change your art style, just shift the white/black and use it somehow as a mechanic.
(3) I would prefer if each test was setup in the portal style, i.e. each setup/test is self contained and you are ushered off to the next - that way you are never left wandering aimlessly.
(4) The general mechanic is fun but I'm not sure how much farther you could take it without some additional creativity - though I was surprised by how you used it as is, so maybe their is a higher ceiling than I am assuming.
cool game!
Looks very cool and I like the idea of the changing lightsource but I didn't find myself using it all that much and when I did, I just held mouse button down. I love the idea in general. I could see it in use in some sort of puzzle system or something.
Great game! I really like the visuals...Initially I didn't use the mechanic too much...Maybe it would be cool if the player was forced to use it earlier in the game. I think it's a cool idea overall and you should definitely keep at it, I'll check the project out from time to time!
I would advise to add hints on control on the screen and remove shadow from your protagonist oval object :-)
Aside from that it is very aesthetically pleasing!
Cool idea! Sounds would be nice (other than trees rustling). Needs polish.
- Since the visual part is the key component of your game, I would posh the quality of the shadows a bit more. Now, when you start the game the player gets a view with quite some visual artifacts. Using trees with thin branches and a few leaves don't make that easy, I know :)
- Add anti aliasing.
- There's only one quality setting, I would add a few more (certainly for those people that want anti aliasing.
- Polish your startup experience, check Gravity Rush (another entry to this jam), he/she did that very well.
- Foot step noises
- Feedback on picking up a sphere is a simple text counter "1/14" flashing briefly on the screen, you could improve that experience, with a feel that fits the mood of the game - with sound.
- Music
Are a few things you could do off the top of my head.
Leave a comment
Log in with itch.io to leave a comment.