I've been having a lot of fun with this game but couldn't find walkthroughs so I did a small one after listing cheats in this page: https://hyperagon.github.io/posts/2024-08-14/
Hyperag⬡n
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Thanks for reviewing. I had several ideas for this game, just check its GitLab page.
Oh, the short levels was on purpose to see the Warp in action. There is a "level" variable that specifies how many and how strong the enemies can be which starts at 1 now so you'll see one tiny enemy and it increases slowly. The original game started and increased this by 10 and you hardly ever got to see the shop (after 10 levels). Plenty of stuff to balance out.
The enemies avoiding the center was an unintended side-effect of using the 0.8.5 version. I don't know what I did there.
Rule #3: "Before the jam, write down a goal - something small you'd like to finish this weekend. This can be anywhere from one word, to a detailed plan."
Alright, I've been putting off working on Star Juggler for quite a while and had version 0.8.5 laying around since 2018. This Jam is a perfect opportunity to do so and my goal will be to add the features I was testing:
- Warp animations (used when moving between levels)
- Levels scrolling in any of four directions
Note that several features will be added for "free" (like ship coloring/tilting/breaking) since I was restructuring the game into modules.
PS: This is a multi-Jam project that went from:
- 0.0.1 -> 0.1.4: LOWREZJAM (2017) - Prototype
- 0.1.5 -> 0.6: FFS JAM (2018) - Alpha
- 0.7.0 -> ??? (2021) : This is the last test version before this Jam (v0.8.5)
Nice job. It's s little weird but I made it to level 3 (after the Ice Slime):
Eat non-trash food to jump higher and not get fatter, get the Ice Slime then eat everything.
This is weird since the fat slime could still fit in the Ice Slime area but there's an invisible wall stopping him. Also, neither Fire nor Water stops/changes the Ice Slime.