Cute graphics, interesting game. I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
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Lil' Cherry's Tree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #34 | 3.773 | 3.773 |
Gameplay | #44 | 3.455 | 3.455 |
Overall | #46 | 3.364 | 3.364 |
Sfx / Music | #52 | 3.318 | 3.318 |
Innovation | #63 | 3.136 | 3.136 |
Theme | #89 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Ahhhhh So creative! I loved this game so much! I think it is wildly smart and clever to have to "grow" the platforms and a great way to integrate the theme of the jam! The artwork is so incredibly cute and the first few times I died I died because I fell to the bottom, but when I got struck by a bird I love how they eyes changed and I just dropped afterwards lol. The music was very cute and felt appropriate for the style of game as well as the artwork. Great job!!
Simple and addictive little game. Good job. There could be some interface element that shows how many water drops are ready to use.
Really nice game! I like the art, and I think this could make for a really good mobile game :D
Such a cheery little Cherry game!
The pixel art and music add a lot to your game.
Really nice idea growing your platforms, and the little SFX when dropping down is so cute!
How do you generate the platforms if I may ask?
Thank you so much!! I’m so glad you enjoyed it =)
All the platform and enemy generation is done with a script that adds objects to a random area above the screen. I used the rand_range() function to randomly spawn an object somewhere in between the left-most and right-most part of the screen. I also used rand_range() to determine how high the next object should be. Whenever an object goes below the screen, it gets destroyed and spawns a new object. The actual script used is more complex than that, but that’s the best way I can explain it in a condensed way. Thank you again for your kind words!
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