It is enjoyable and would deserve more work, notably to make it more inviting and easier to get into.
I wonder, how are we supposed to restart except via an XBoxController?
I enjoyed playing this game, with the choice of actions being the highlight, and the lack of constraints (never forced into combat? never blocked by ravines or water?) a lesser feature. It would be very fun to complete a small campaign; if randomly generated these short campaigns (save a princess? revenge? collect gold to fund a goal?) could nicely conclude a play session. Another possible small improvement is just the name of a creature is a poor predictor of how reasonable it is to attack.
I only spent 5 minutes with this game, there may be more depth to it than I perceived.
At first this looks like a super-hard game but after playing for a bit I realised that my brain was slowly getting into a mode where I anticipated and started coordinating my hands. In my opinion playing piano with two hands is a prerequisite to be good at this (and, interestingly, vice versa).
The extra stuff in the middle of the screen are mysterious, and suspicious.
I think you should definitely be part of the jam as you just said yourself: your games could be played from start to finish!
It was meaningful for me to pick a published game as I was in the process of remaking my first published game : )
My main point was, pick an early game that you want to remake!
Although I can't answer that for you (I think the organisers would have the last word on this) I'll give you my 2 cents and share my position here.
I do think it's up to you what you consider your first game to be, as it would be a bit sad if you submitted no entry because your first game isn't something you feel like re-making.
Hi everybody this is a message from the game dev in case anybody reads.
I started on this project about one and a half month ago and here's what I know:
- I can make a multiplayer game. Technically I'm pretty accomplished and if you even have an idea how long it should take to make a game, you'd probably agree that I'm pretty fast.
Here's what I don't know.
- I don't know what would make people love my game. Sure I can produce a huge feature list and grind thru that (that is kind of what I'm doing... ) but I mainly created this game to have fun with others so I'll be jazzed to hear from you.