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Additionally please consider that your game is being identified as plagiarism by mods. So, do submit only one game and make sure it's original.

Hi Oscar, please choose one of your games and one only as submission for the jam. Also, please consider that you are given about 1 month to polish your game. This is a message from the organizer, so, please take it seriously as excessive submission may disqualify you. Thanks.

Yea it's totally allowed; just keep in mind that making time-consuming changes gives you less time to polish your game : )

Finally! After I beat up my netbook against the wall, and even threaten to resell it, I got to play this game.

Alright so I could tell you that it's the best entry I've seen from RemakeJam so far BUT to be entirely fair I have not played any other Win game on that jam yet.

Still. I mean this is a game with a kind of goal, puzzles, and even a very scary game boss! Kudos

Only small comment is where it says "click" (or was it press?) it should say "shoot the button"


Now here's the worsely packaged game ever itch.io-wise BUT it's fun to play and totally demonstrates that giving me some physics and control can make me as happy as a pup fetching ball. Yay.

It is enjoyable and would deserve more work, notably to make it more inviting and easier to get into.

I wonder, how are we supposed to restart except via an XBoxController?

(Edited 1 time)

So this is what I get on my Mac...  (screenshot of the error)


Are there any nmes in here or is it just me?

Would be great to indicate what platform your game supports.

I enjoyed playing this game, with the choice of actions being the highlight, and the lack of constraints (never forced into combat? never blocked by ravines or water?) a lesser feature. It would be very fun to complete a small campaign; if randomly generated these short campaigns (save a princess? revenge? collect gold to fund a goal?) could nicely conclude a play session. Another possible small improvement is just the name of a creature is a poor predictor of how reasonable it is to attack.

I only spent 5 minutes with this game, there may be more depth to it than I perceived.

At first this looks like a super-hard game but after playing for a bit I realised that my brain was slowly getting into a mode where I anticipated and started coordinating my hands. In my opinion playing piano with two hands is a prerequisite to be good at this (and, interestingly, vice versa).

The extra stuff in the middle of the screen are mysterious, and suspicious.

But I wanted invincibility!

Yes there is a little more to "do" and look for. See FAQ and also refer Chapter 1 and 2 of the same, here. There is a little more poking around for you to get the ending of this short demo.

Running around and killing grunts: better than my day job; yay.

I think you should definitely be part of the jam as you just said yourself: your games could be played from start to finish!
It was meaningful for me to pick a published game as I was in the process of remaking my first published game : )

My main point was, pick an early game that you want to remake!

Although I can't answer that for you  (I think the organisers would have the last word on this) I'll give you my 2 cents and share my position here.

  • As my very first I'll pick my first public game. I wonder whether I would accurately remember what my "very first" game was (a little shooter where a submarine was meant to avoid missiles does come to mind but it's not something I ever thought was "done".
  • I wouldn't pick anything that never went past the concept/prototyping stage. So when you write "weird concepts" I'm wondering if you are actually referring to game ideas you had, or stuff you actually wired up.

I do think it's up to you what you consider your first game to be, as it would be a bit sad if you submitted no entry because your first game isn't something you feel like re-making.

Created a new topic Feature requests open

Hi everybody this is a message from the game dev in case anybody reads.

I started on this project about one and a half month ago and here's what I know:

- I can make a multiplayer game. Technically I'm pretty accomplished and if you even have an idea how long it should take to make a game, you'd probably agree that I'm pretty fast.

Here's what I don't know.

- I don't know what would make people love my game. Sure I can produce a huge feature list and grind thru that (that is kind of what I'm doing... ) but I mainly created this game to have fun with others so I'll be jazzed to hear from you.