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Time and Consequence

A topic by Eelstork created Feb 21, 2021 Views: 65
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Developer

Time does not wait: the game over, save points and burning villages patiently awaiting dousing have no place in diegetic games.
Seek the moment. Games imply repetition, but then again, so does life. Repetition is also a mechanic in music and poetry (ask the Iliad, and the Odyssey); therefore we hope to design consequential games without killing the fun.