Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

Second Dimension Games

194
Posts
14
Topics
145
Followers
30
Following
A member registered Feb 03, 2014 · View creator page →

Creator of

Recent community posts

This is a sticky thread to share your progress throughout the jam.  You can also use the hashtag #FFSjam on Twitter, or share in the Progress channel of the jam Discord (invite link is HERE).
Feel free to post screenshots and videos of your progress once you get going, or even post what you have now as a starting point.
If you're not sure how to host music, videos or images then you best bets are probably:
 YouTube for videos, Imgur for pictures and SoundCloud for audio.

(2 edits)

Hello all, this is #FFSjam 2019 and everyone is welcome! The rules are explained on the main jam page, but here is a list of Frequently Asked Questions. If your question isn't covered then please ask below.

Why did you decide to host this jam? We ran the first FFSjam in January 2017, and the follow up in Jan 2018, and everything went pretty well with both!  The original reason we started it, is because we find game jams are one of the only things that gets us motivated to actually finish something.  We had a few prototypes and half-started games that had been hanging around for years, and we knew we wanted to submit them to a game jam, but we don't like breaking the rules.  Most jams require you to come up with something new based on a theme, so submitting our existing ideas never seemed right. After a few years of looking round for a jam like this, in the end we gave up and decided to just start it ourselves

When is the deadline for the jam? In the first year we stopped exactly at the end of January, but last time around we have added a few extra days to ensure the jam finished over a weekend.  We'll be doing that again, to give everybody one final Saturday to get things finished off.  So the deadline this time around is 20:00 GMT on the 3rd February.

Is it OK if my game is mostly finished? Yes that's absolutely fine, one of the purposes of this jam is to help get you over the line on a long running project

Does that mean I can't start a new game for the jam? Not at all, the other purpose of this jam is to help you finish a game if you've never managed it. It's no problem if you want to start a new project or redo an old one from scratch

Can I just finish an Alpha or prototype? Yes, the final product can be whatever you want it to be. If you find it helpful to use the jam to create a prototype then that still counts as finishing something!  Alphas, prototypes and demos are all welcome.  You can also take a previous Alpha and work on it again to move it to Beta stage.

Can I charge for my game?  Yes you can, you can utilise any of itch.io's existing functionality so paid game can be submitted.  It would be great if you would consider submitted a demo or small slice of the project for free so everyone can try it, or perhaps a discount for other FFS jammers, but that is not a requirement.

Does my project have to be a game? No, you can submit anything you want, such as a tool, screensaver or interactive art piece.

Is there a Discord channel? Yes there is!  Permanent invite link is here: HERE

What's the best way to find a team? You can use the Crowdforge page we set up HERE, you can ask here on the community, or you can chat to some people in the Discord channel (invite HERE).  The choice is yours, but if you're serious about collaborating then the Crowdforge page might be best, as the site was set up to help connect teams.

Can I continue working on my game after the deadline? Yes absolutely, feel free to use this jam as a starting point for something even better.  Just post a demo or a alpha to the jam and then carry on improving it.

Can I used royalty free or creative commons assets? Yes you can, as long as you have the right to use something then that's fine. Just be sure to credit the original creator if they have requested it. There are a lot of Google results for free assets, but some good places to start might be FreeSound.org and OpenGameArt.org

Do I own all rights to my game or project? Yes completely. Neither itch.io nor any game jam host has any rights to your project, you are 100% the owner and always will be. This is confirmed in itch.io's Creator FAQ Here.

Will there be a ratings phase? Yes. Although the idea of one particular game 'winning' the jam doesn't really make sense, we thought it would be good if you could get feedback on your projects. This is good for both very long running projects and new game devs who complete their first game. There will be ratings for Fun, Visuals, Audio, Mood and Innovation.

The jam seems very relaxed, are there any rules? This is a mostly an 'anything goes' jam. One thing that is not really in the spirit of the jam is to submit a 100% completed game that didn't need any extra work, but even then you may have finished the game very recently, so we're taking a very relaxed attitude to things.

Are there any plans to repeat this jam in the future? Yes!  We had this question last year, and said as long as a reason number of people were interested and submitted game, then we would keep repeating it, and here we are!  We will do it next again January if people continue to find it useful.

How do I share my progress? You can post here on the community to share your screenshots and progress.  You can join the chat on Discord and put updates in the progress channel (invite HERE).  Or you can also use the hashtag #FFSjam to share updates on Twitter.  Feel free to follow the @FFSjam Twitter account, which will be retweeting updates throughout the jam.

Do you have Tiny URLs?  Why yes, we do have Tiny URLs! Look how tiny they are: 
https://tinyurl.com/ffs2019main
https://tinyurl.com/ffs2019faq
https://tinyurl.com/ffs2019collab
https://tinyurl.com/ffs2019share

Hey @ThunderBolt64, I actually just realised that if you download the itch.io app then you can install the game locally anyway.  Maybe try that?

Hi, glad you like the game.  We tend to just leave our game jam entries alone and move onto doing new projects, so unlikely to go back to this one (sorry!), plus we're working on releasing something small on Steam, so that's taking up all our time.  Thank you playing though

Thanks, glad you liked it.  Agree about having a few other objectives, but with our game jam entries we tend to leave them as they are, and move on to other projects.  Thanks for playing!

Hi all, this is here for historical purposes.  It's a really old game made in a weekend, so expect it to be  pretty bad!

Hi all, this is here for historical purposes.  It's a really old game made in a weekend, so expect it to be  pretty bad!

Hi all, this is here for historical purposes.  It's a really old game made in a weekend, so expect it to be  pretty bad!

Thanks for the video, it was fun watching you figure out the best way to  play.  You landed an amazing shot on hole 16 and I cheered out loud :)

Nice work, I think my best was -11 on 9 holes, although I did have a ridiculous amount of practice :)

Thanks, I was really pleased with it for the short development time.  Any recommendations are very welcome! Thanks for playing

Thank you!

-32, nice!  I should probably put in a backspace button, as some people seem to have that issue with the backspace key.  It seems fine for me though, which is weird.

Thanks for playing!

Thank you!

Thanks for playing, we're still really pleased with it a year later :)

Thank you :)

Thanks, I wasn't sure about it at the time, but looking back on it I really like it

Thanks for the video, I may actually go back to work on this game again one day.  I will probably start from scratch though and try to do it right

Glad you liked it, I thought I had fixed all the issues with walking off the level, but I guess you found a way!  Once the judging for Ludum Dare is over I will fix that gap so you can't fall out of the world.  Thanks for playing.

Hey, thanks for pointing this out.  We don't usually go back to our game jam entries, but I will try and look into this at some point, as it sounds like it could break the game.  Sorry!

That was a fun FTL video, we watched it too.  We'll aim to make a browser game every Ludum Dare game jam forever!

Forgot to say thanks for the video.  The full release is still happening, getting closer now so should be before the end of the year.

Thanks!  Be even better if the developer didn't take a year to reply to comments!

Thanks.  When I was testing it I got so bored trying to think of different names for the leader, so I called myself so many random things

Thanks, and it only took me 222 days to reply!  You're right about the easiest way to win the game, although I always found it funnier to die whilst attempting to discuss art with an angry bee.

Secret Developer Fact:  I made the monster noise by recording the sound of the milk frother on my coffee machine.  I put my phone next to it, set it to record and then made myself a  cappuccino.  Threw a bit of reverb and distortion effects onto the recording and put it in the game!

Thank you! Glad you liked it

Hey,  I did read this!  Glad you enjoyed it, although most people we tried this on said it was too difficult!  You are right that it's easy to  play the system though, and there does need to be a reason to move around the ship more.  As this was made for a game jam we probably be going back to it though, as we have too many other things we want to work on.

Believe it or not Edge is my middle name.  People often ask me if I like U2.  I do not like U2.

Hey that's weird, I have tried it and it's OK for me.  I wonder if it's a browser thing, I know Firefox sometimes has issues with controllers.

Forgot to reply to this at the time, so here's a very late "thanks for the nice feedback"

We've actually spent nearly a year working on a super polished version of this, hoping to release it soon!

(1 edit)

Hi, thanks for the feedback!  This isn't a game many people seem to play so haven't re-played it myself for ages.  I think all your points are valid, but we're probably not going to do any more on this - we just have so many other projects we want to work on!

Hi, thanks for playing.  The 2 blue keys should both open houses.  You need to walk up to the door of the house and press interact to unlock the houses.  There were a few areas I didn't have time to do much with, but the game can definitely be completed.

I think the ones with a bit more fun or action are probably these:

https://seconddimension.itch.io/midnight-fields
https://seconddimension.itch.io/modular-destruction-labs
https://seconddimension.itch.io/rift-knight
https://seconddimension.itch.io/morphling

Glad you had fun!

Hey thanks for the video! It's easier if you use the platformer side-to-side movement wherever you can.  Some courses are designed to upset you though :)

Yeah sorry, I made in in 48hrs for ludum dare, so didn't get time for a free look mode

Nice! If you want a challenge then I think the best score it's possible to get is -32

Thanks for letting me know this, will have to investigate