Really cool and interesting game. I loved the slightly odd music and sound effects, went really well with the style and graphics. Very nice entry.
Second Dimension Games
Recent community posts
Thanks Adam! Yep, back again. Yeah we could do with a few more iterations on it, there are a lot of ways to die... I've got a few ideas about the respawn, got it on my list to speed it up and maybe add in checkpoints so you don't have to go all the way back to the level start when you die. I should probably make it so you can just blow everything up... and I like the idea of building up the number of shields. Hopefully we'll have some time to keep working on it.
Thanks for the feedback Mark. It's good to know about the speed, I had it running quite a bit faster in my initial tests but bottled out and slowed it down, as I was worried it would be too difficult. With the helipads and an out to exit the levels early I was hoping it would keep the pace up a bit, but I appreciate it could be a bit more arcade-y and faster paced.
It has given me an idea about adding in compound radar dishes, so the more you collect, the bigger the radius.
This feels like a prototype, but I'm glad you put it out there - you could definitely build on it. The main character and the feather magic shooty thing look cool. Also, every single time a monster came on screen I was like "what in the **** is that!" (but in a good way!)
There is a lot to like here, I really love the voxel style graphics. Even though it's a simple idea I think you've shown some good polish, and I was especially impressed by the feedback - sounds effects, particles and screenshake all used really well to make it 'feel' nice. Made me laugh how the intro screen was so sinister and then it was all bright colours and honky-tonk piano!
This was something a bit different, I liked all the puzzles although was not 100% on the word axis game. One thing I personally would have preferred, is no hard time limits - it would have been nice to think about my answers and then get some feedback on why I was wrong. Also, considering I write the music for my games and play a few instruments, I was so so terrible at the perfect pitch game!
This was so much more polished than I expected, the car and driving physics feel absolutely spot on to me, so cool! This was going to be a 100% positive comment, but then I had to try and drive those articulated lorries, and now I hate you!*
(* I don't hate you)
It was a little tricky to get right, but very satisfying when you completed a level. I think some walls around the edge would be good, and sometimes hitting the final web didn't always complete the level. Overall a great job though, and the art style is nice ad suits the game well
Hi, there is nothing against this in the rules, so adult games are allowed. Just bear in mind that people might not necessarily be expecting it, so I would just ask that the opening descriptions and screenshots are maybe dialled back a bit. If the NSFW content is inside the game then people are making the choice to view/play it and everything is fine. Hopefully that make sense?
I like that the movement is the primary obstacle, as that is a bit different. Although the fact you can't move diagonally seems a step too far maybe (Not sure if that is an intentional design decision?)
It would benefit from a lot more feedback across the board, I think feedback would be useful when you fire, when a bullet hits, when you move/accelerate, when you crash into an asteroid, when you get close the part of the sun that kills you, when you get close to an enemy and when you are destroyed. There are load of options for feedback like that, so some kind of new animation, an explosion sprite, some particle effects, the sprite flashing, a slight change in movement, a brief slo-mo or some good old-fashioned screenshake.
I played this for quite a while, it's a fun idea. Not sure how much more you're going to polish it, but I feel like a bit more feedback would be good on what the pickups do maybe? Also the game completely took over my mouse and I couldn't do anything on my PC
Hi, I'm not too strict on the rules if games were done a few weeks ago, so you can enter if you want. You have a whole month though, so you could always use the jam as motivation to add features or improvements to your existing game.
You can finish this! I quite like your art style, especially the image with the boat and the bridge. Although I will say that the first image gives me strong flashbacks to when my daughter was born...
Hi, as you are still updating it and made changes as recently as yesterday then I would say this is fine. Maybe you could also use the jam as motivation to add some new features? Good luck with the game!
This is a sticky thread to share your progress throughout the jam. You can also use the hashtag #FFSjam on Twitter, or share in the Progress channel of the jam Discord (invite link is HERE).
Feel free to post screenshots and videos of your progress once you get going, or even post what you have now as a starting point.
If you're not sure how to host music, videos or images then you best bets are probably:
YouTube for videos, Imgur for pictures and SoundCloud for audio.
Hello all, this is #FFSjam 2019 and everyone is welcome! The rules are explained on the main jam page, but here is a list of Frequently Asked Questions. If your question isn't covered then please ask below.
Why did you decide to host this jam? We ran the first FFSjam in January 2017, and the follow up in Jan 2018, and everything went pretty well with both! The original reason we started it, is because we find game jams are one of the only things that gets us motivated to actually finish something. We had a few prototypes and half-started games that had been hanging around for years, and we knew we wanted to submit them to a game jam, but we don't like breaking the rules. Most jams require you to come up with something new based on a theme, so submitting our existing ideas never seemed right. After a few years of looking round for a jam like this, in the end we gave up and decided to just start it ourselves
When is the deadline for the jam? In the first year we stopped exactly at the end of January, but last time around we have added a few extra days to ensure the jam finished over a weekend. We'll be doing that again, to give everybody one final Saturday to get things finished off. So the deadline this time around is 20:00 GMT on the 3rd February.
Is it OK if my game is mostly finished? Yes that's absolutely fine, one of the purposes of this jam is to help get you over the line on a long running project
Does that mean I can't start a new game for the jam? Not at all, the other purpose of this jam is to help you finish a game if you've never managed it. It's no problem if you want to start a new project or redo an old one from scratch
Can I just finish an Alpha or prototype? Yes, the final product can be whatever you want it to be. If you find it helpful to use the jam to create a prototype then that still counts as finishing something! Alphas, prototypes and demos are all welcome. You can also take a previous Alpha and work on it again to move it to Beta stage.
Can I charge for my game? Yes you can, you can utilise any of itch.io's existing functionality so paid game can be submitted. It would be great if you would consider submitted a demo or small slice of the project for free so everyone can try it, or perhaps a discount for other FFS jammers, but that is not a requirement.
Does my project have to be a game? No, you can submit anything you want, such as a tool, screensaver or interactive art piece.
Is there a Discord channel? Yes there is! Permanent invite link is here: HERE
What's the best way to find a team? You can use the Crowdforge page we set up HERE, you can ask here on the community, or you can chat to some people in the Discord channel (invite HERE). The choice is yours, but if you're serious about collaborating then the Crowdforge page might be best, as the site was set up to help connect teams.
Can I continue working on my game after the deadline? Yes absolutely, feel free to use this jam as a starting point for something even better. Just post a demo or a alpha to the jam and then carry on improving it.
Can I used royalty free or creative commons assets? Yes you can, as long as you have the right to use something then that's fine. Just be sure to credit the original creator if they have requested it. There are a lot of Google results for free assets, but some good places to start might be FreeSound.org and OpenGameArt.org
Do I own all rights to my game or project? Yes completely. Neither itch.io nor any game jam host has any rights to your project, you are 100% the owner and always will be. This is confirmed in itch.io's Creator FAQ Here.
Will there be a ratings phase? Yes. Although the idea of one particular game 'winning' the jam doesn't really make sense, we thought it would be good if you could get feedback on your projects. This is good for both very long running projects and new game devs who complete their first game. There will be ratings for Fun, Visuals, Audio, Mood and Innovation.
The jam seems very relaxed, are there any rules? This is a mostly an 'anything goes' jam. One thing that is not really in the spirit of the jam is to submit a 100% completed game that didn't need any extra work, but even then you may have finished the game very recently, so we're taking a very relaxed attitude to things.
Are there any plans to repeat this jam in the future? Yes! We had this question last year, and said as long as a reasonable number of people were interested and submitted game, then we would keep repeating it, and here we are! We will do it next again January if people continue to find it useful.
How do I share my progress? You can post here on the community to share your screenshots and progress. You can join the chat on Discord and put updates in the progress channel (invite HERE). Or you can also use the hashtag #FFSjam to share updates on Twitter. Feel free to follow the @FFSjam Twitter account, which will be retweeting updates throughout the jam.
Do you have Tiny URLs? Why yes, we do have Tiny URLs! Look how tiny they are: