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Second Dimension Games

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Hey thanks for the video!  I think the game is a bit too tough sometimes, you just got to keep running between the engine and the navigation and fixing them.  Something that's not always obvious is your character has to be facing the thing you want to interact with, so you have to point the crosshair towards the light switch or the navigation console, thanks for playing!

Thanks, glad you liked it!

This was fairly simple, but the thing I enjoyed was burrowing in-between the shapes to escape the larger bugs, then running out to grab the little red dots. That was the part of the gameplay that was the most satisfying

This was very fun, I like typing game. I go into good rhythm, althuogh sometimes I think I was too fast for the game, or the game chose a differnt word to the on I was on.

I found this quite hard to control, but I guess it's just a starting point to test out the 2D movement?

This feels like an old spectrum platformer, which is something I like. All the different rooms fell like Manic Miner or something, and it gives the game a nice atmosphere. I wanted to explore all the different areas. The combat was a bit too hard though, it was difficult to get close enough to attack without taking loads of damage

It was quite an ambitious thing for a first finished game, so you aimed high! It seems to work mechanically as well, once you've figured out the camera pans.
There were choice to make, in terms of the units to spawn, but I couldn't see much difference between the different types - they all just seemed to explode when hitting an enemy, perhaps if the more expensive ones could take 2 or 3 hits that would have helped. It was tough to win, once the red guys got to the centre and started shooting then you could never catch up as your blue guys just died and there was no tactic to get out of that. Well done for finishing though and keep working on it if you want to make improvements

Cool idea, a nice innovation on the endless runner. I had fun with it and got into a nice little rythm. My best was only 71, not sure if that is good?

I think you said you were just starting out, so well done on getting something finished. It's a classic game but a solid version of it

I don't use GameMaker myself but hopefully some GM user will find this useful

It runs a bit slow but I think that was because of certain rules you were following. I had fun shooting the little pills, the swamp bit looked interesting but that tower was really tough to get past - I kept dying! Great effort for 2 weeks of work

Neat little golf game, I didn't realise you could fall off the edge until the second hole. I guess there are only a few levels? Be worth adding more

This worked great on my phone, it seems like it has lot of depth to it. It could use a few small improvements to the interface I think - like it wasn't always obvious which units had moves left. Overall is very impressive though, I will go back and play it some more

This was intense! It made me smile a lot, I especially liked the crazy dance at the end and the voice that spoke the orders. I got a half-decent score in the end

I had the sound issues on Windows 10 as well, but other than that it was a really nicely polish game. It looks like you used royalty free art, but it was still put together really well and felt like a coherent world. Platforming was very smooth, great work!

It's a classic, but I actually enjoyed playing this quite a lot. I ending up winning a tense game 7-6 against the AI on hard. Solid implementation of Pong. Nice range of options to tweak too

Great entry for your first game and something to build on in the future. As others have said it feels a bit floaty but it's a good foundation to build on.

I liked how this went to some weird places towards the end, definitely can't call that predictable in any way! The atmosphere stands out though, it a really nice creepy mood you set throughout.

Can't give a proper rating on the story without an English version, but graphics look nice!

This was interesting and unexpected, great little story! Was there an actual ending or does it just go on forever? (guessing that was the idea?)

Great entry! I love the graphical style, looks awesome. A larger space game with this aesthetic would work really well

Hi, just checking but is this only playable on Android devices? Do I need a tablet or will it be OK on a phone?

I like the way it looks, the pixel art and music work well together. I like the old school arcade feel as well, and moving to different areas with different enemies is cool. The movement is tricky though, I tried it a few times with shooting first before moving. It's just because it takes so long to build up horizontal momentum it makes precise jumping really difficult. I think with a slight tweak to that it would a really fun little arcade game

I think I was in quite an emotional mood to start with, but I found this really moving. I really liked the resolution a lot, after thinking it might actually go a bit supernatural it was a very subtle bittersweet ending. I'm really glad you finished it and I got to play it!

I always like hand drawn art and yours was great. Music loop seemed a bit short/jumpy. Game played well and was fun.

I think the idea is fun and the endless runner mechanics work well, the addition of falafel throwing adds something extra, but I found it difficult to hit the little guy I was chasing. Not sure if you are going to work on it anymore, but if so then I have a couple of suggestions if that's OK...?
1) It would be good if the collision boxes on the red obstacles was a little smaller (especially near the corners), to give the player some margin for error and give that 'near miss' feel. Be good to put some rock graphics or something on them too
2) The story mode is a cool idea to give the player a goal other than just a high score, but it might work better if there were different stages where you had to get back a different picnic item. That way each stage could be shorter and you could catch the guy quite easily to start with, giving a sense of achievement.

Anyway well done on finishing!

The mechanics of the game are solid and I enjoyed playing, but I did find it super difficult. I was expecting it to be the more traditional mechanic of jumping over another marble captures it. Probably I'm just not clever enough to get the tactics required.
I have to say it feels really polished, definitely a level of professionalism to everything about it. Even nice little touches like the background cubes reacting to your cursor. I appreciated that I could try all the dofferent levels whenever I wanted

I really liked the music, and there were some nice touches with the ice sliding and general chat with the penguins

Fun game and feels very polished, good job.

Really liked this game, the graphics and music are amazing. The concept and presentation worked really well, great job.

Great game but really tough, a lot of fun with a bit of practice.

Great fantasy console, nicely designed and works well. Would you be able to add more games in the future?

Very cool game, I liked the graphics and the music worked well with the game.

Fun game and very polished.

Really great piece of interactive fiction, glad you got to finish it.

Great little game/experience. I really liked the art and the idea, I would have liked a little level with more room to run though.

It is a little difficult to understand what's happening, but I think I got there in the end. I had a pretty cool blue dinosaur and managed to destroy a village with it. I think the idea of summoning dinos and having little battles is cool, and the pixel graphics are really nice. I think you just need to work a little bit on the interface and making things clearer to new players. Well done on finishing!

I know it's a horrible thing to lose a lot of work like that, but I do think it's awesome that you dealt with it by making something else. I thought it was very sweet and had a nice atmosphere, plus a little mystery (how did that little guy get up on the roof?) I would love to be by a fire looking at snow right now

Really cool mechanics, it has a great 'one more go' feeling about it. I like how the theme fits the gameplay too, with your past mistakes coming back to haunt you. I did think I'd like a powerup called "Move on with your life" which got rid of the some of the ghosts :)