Thanks for the video, it was fun watching you figure out the best way to play. You landed an amazing shot on hole 16 and I cheered out loud :)
Second Dimension Games
Recent community posts
Glad you liked it, I thought I had fixed all the issues with walking off the level, but I guess you found a way! Once the judging for Ludum Dare is over I will fix that gap so you can't fall out of the world. Thanks for playing.
Thanks, and it only took me 222 days to reply! You're right about the easiest way to win the game, although I always found it funnier to die whilst attempting to discuss art with an angry bee.
Secret Developer Fact: I made the monster noise by recording the sound of the milk frother on my coffee machine. I put my phone next to it, set it to record and then made myself a cappuccino. Threw a bit of reverb and distortion effects onto the recording and put it in the game!
Hey, I did read this! Glad you enjoyed it, although most people we tried this on said it was too difficult! You are right that it's easy to play the system though, and there does need to be a reason to move around the ship more. As this was made for a game jam we probably be going back to it though, as we have too many other things we want to work on.
Forgot to reply to this at the time, so here's a very late "thanks for the nice feedback"
We've actually spent nearly a year working on a super polished version of this, hoping to release it soon!
Hi, thanks for the feedback! This isn't a game many people seem to play so haven't re-played it myself for ages. I think all your points are valid, but we're probably not going to do any more on this - we just have so many other projects we want to work on!
Hi, thanks for playing. The 2 blue keys should both open houses. You need to walk up to the door of the house and press interact to unlock the houses. There were a few areas I didn't have time to do much with, but the game can definitely be completed.
I think the ones with a bit more fun or action are probably these:
The jam is over, so a big thank you to everyone who took part! I'm really glad this jam helped some people get motivated, especially glad for those who managed to finish something for the first time.
I've done 2 of these now, with the second being roughly double the size of the first. My plan is to do another one next year, but as always I'm open to suggestions. This year went pretty well, but not perfectly, so please let me know your thoughts below. I'm open to suggestions on the following things:
- Community here on itch
- Twitter (hashtag and account)
- Discord (did it work, how to make it better etc)
- Time limit for jam and for ratings
- Voting and voting categories (how to get more people voting?)
- Collaborations and finding people to work with
- General vibe of the jam (aim was to be relaxed and encourage people to get something done)
- Anything else you can think of
Thanks again for participating!
Very nice atmosphere and mysterious world. Reminded me a lot of the Witness. My only small problem is that it was a bit fiddly to control sometimes, so a few times I had figured out the puzzle and the correct path, but I'd just be slightly in the wrong place and fall off. It's a very nice idea though
This was completely insane, but in a good way! Felt like a strange other world and I wasn't sure what I was going to find. There are a few things that needs polishing, things like the music stopped whenever I went inside a building and out again. But this is a great effort for your first game.
I was considering a smaller'Tutorial' difficulty level actually, although the casual levels are easy if you use tile-locking. I think my biggest challenge is how to explain the locking mechanic to players and make sure they understand.