Hey thanks for the video! I think the game is a bit too tough sometimes, you just got to keep running between the engine and the navigation and fixing them. Something that's not always obvious is your character has to be facing the thing you want to interact with, so you have to point the crosshair towards the light switch or the navigation console, thanks for playing!
Second Dimension Games
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This was fairly simple, but the thing I enjoyed was burrowing in-between the shapes to escape the larger bugs, then running out to grab the little red dots. That was the part of the gameplay that was the most satisfying
This feels like an old spectrum platformer, which is something I like. All the different rooms fell like Manic Miner or something, and it gives the game a nice atmosphere. I wanted to explore all the different areas. The combat was a bit too hard though, it was difficult to get close enough to attack without taking loads of damage
It was quite an ambitious thing for a first finished game, so you aimed high! It seems to work mechanically as well, once you've figured out the camera pans.
There were choice to make, in terms of the units to spawn, but I couldn't see much difference between the different types - they all just seemed to explode when hitting an enemy, perhaps if the more expensive ones could take 2 or 3 hits that would have helped. It was tough to win, once the red guys got to the centre and started shooting then you could never catch up as your blue guys just died and there was no tactic to get out of that. Well done for finishing though and keep working on it if you want to make improvements
It runs a bit slow but I think that was because of certain rules you were following. I had fun shooting the little pills, the swamp bit looked interesting but that tower was really tough to get past - I kept dying! Great effort for 2 weeks of work
This worked great on my phone, it seems like it has lot of depth to it. It could use a few small improvements to the interface I think - like it wasn't always obvious which units had moves left. Overall is very impressive though, I will go back and play it some more
I had the sound issues on Windows 10 as well, but other than that it was a really nicely polish game. It looks like you used royalty free art, but it was still put together really well and felt like a coherent world. Platforming was very smooth, great work!
It's a classic, but I actually enjoyed playing this quite a lot. I ending up winning a tense game 7-6 against the AI on hard. Solid implementation of Pong. Nice range of options to tweak too
I liked how this went to some weird places towards the end, definitely can't call that predictable in any way! The atmosphere stands out though, it a really nice creepy mood you set throughout.
I like the way it looks, the pixel art and music work well together. I like the old school arcade feel as well, and moving to different areas with different enemies is cool. The movement is tricky though, I tried it a few times with shooting first before moving. It's just because it takes so long to build up horizontal momentum it makes precise jumping really difficult. I think with a slight tweak to that it would a really fun little arcade game
I think I was in quite an emotional mood to start with, but I found this really moving. I really liked the resolution a lot, after thinking it might actually go a bit supernatural it was a very subtle bittersweet ending. I'm really glad you finished it and I got to play it!
I think the idea is fun and the endless runner mechanics work well, the addition of falafel throwing adds something extra, but I found it difficult to hit the little guy I was chasing. Not sure if you are going to work on it anymore, but if so then I have a couple of suggestions if that's OK...?
1) It would be good if the collision boxes on the red obstacles was a little smaller (especially near the corners), to give the player some margin for error and give that 'near miss' feel. Be good to put some rock graphics or something on them too
2) The story mode is a cool idea to give the player a goal other than just a high score, but it might work better if there were different stages where you had to get back a different picnic item. That way each stage could be shorter and you could catch the guy quite easily to start with, giving a sense of achievement.
Anyway well done on finishing!
The mechanics of the game are solid and I enjoyed playing, but I did find it super difficult. I was expecting it to be the more traditional mechanic of jumping over another marble captures it. Probably I'm just not clever enough to get the tactics required.
I have to say it feels really polished, definitely a level of professionalism to everything about it. Even nice little touches like the background cubes reacting to your cursor. I appreciated that I could try all the dofferent levels whenever I wanted
It is a little difficult to understand what's happening, but I think I got there in the end. I had a pretty cool blue dinosaur and managed to destroy a village with it. I think the idea of summoning dinos and having little battles is cool, and the pixel graphics are really nice. I think you just need to work a little bit on the interface and making things clearer to new players. Well done on finishing!
I know it's a horrible thing to lose a lot of work like that, but I do think it's awesome that you dealt with it by making something else. I thought it was very sweet and had a nice atmosphere, plus a little mystery (how did that little guy get up on the roof?) I would love to be by a fire looking at snow right now
Really cool mechanics, it has a great 'one more go' feeling about it. I like how the theme fits the gameplay too, with your past mistakes coming back to haunt you. I did think I'd like a powerup called "Move on with your life" which got rid of the some of the ghosts :)