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A member registered Jul 12, 2017 · View creator page →

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Oh, I can see that being a problem on higher resolution/larger displays. The aspect ratio and windowed mode are intentional, but I will upload a new version with resizable window when I get a chance (Updated file is now available)

I'm really impressed with the level of polish and retro-charm here. You could hide this game in an old arcade machine and no one would ever know the difference.

You feed mushrooms to the mulcher to make mushrooms grow faster and you feed mushrooms to the BubbLemming to make him heavier. When you pet him, the fun goes up, but he gets excited and produces more helium. When he hits a spike, he gets hurt and loses a lot of helium. I definitely should have made that clearer. Thanks for the feedback!

Ooooooh noooo! Thanks for pointing that out, I messed up. If you would still like to try it, I uploaded the game here https://bennetdoesgames.itch.io/bubblemming-version-with-g

I am profoundly confused and amused at the same time. Really cool premise!

My little Cthulhu can't be this cute! Really neat idea and surprisingly adorable.

Really cool idea and awesome execution. I personally found it unsettling to the point of having to stop after a few minutes, but that's just because I always assume the worst when a game tells me it has loud noises in it.

If you get some art, add some music and some satisfying ultra-violent feedback on the kills you'll have an awesome little tactics/puzzler there. (I'd also prefer if I didn't have to start from level 1 every time, but oh well)

Very enjoyable! I'm impressed a game consisting of nothing but boxes has that much personality. I do feel there should be more of an incentive to go fast ("Rush", if you will). Maybe a score multiplier or something? Slowly moving through the later levels is super tense and fun, but the early levels can get a bit uninteresting once you have a few upgrades.

I love the oppressive atmosphere, the minimalist, effective writing and the rather unique puzzle(s). Every time I thought I had figured this game out there was something new, culminating in what is the most logical ending for a project like this. It was quite the experience. Good luck with your endeavours! On to the next thing!

Wally is adorable! I really enjoyed the 4th wall (oooooh, I get it now) breaking puzzles in this one and I'm super glad it did not suddenly turn into a horror game (it's not going to turn into a horror game, is it?)
I'm really looking forward to seeing what else you'll come up with for the full game!

Also, I couldn't resist creating a short clip of Wally listening to some music from my FFS Jam entry...

Lovin' the pixel art! It took me a second to understand what was happening, but once I knew what I was doing, I had a couple HAHAAA! KILL THEM ALL, MY LOYAL BOAR SUBJECTS! - moments, so you definitely nailed that.

The game didn't quite fit my screen, I think (I could only see the very front of my ship), so most of the time I had no idea where I was going, but man, the combination of music, artstyle and the general sense of going really fast was absolutely top-notch!

Thanks for the kind words! There are a couple of little secrets here and there, little bits of extra dialogue when returning to certain places at certain times, but the file size is mostly due to poor optimisation on my part. Haha...ha.