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A jam entry

Ninja ImpactView game page »

Turn, hex & combo based tactical game
Submitted by Wavering Systems with 16 days, 2 hours before the deadline

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CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#114.0004.000
FUN | Was this game satisfying to play or did it bring you joy?#223.7783.778
MOOD | Did this game have atmosphere, or did it make you feel something?#383.2223.222
AUDIO | Did this game have great music or sound design?#582.3332.333
VISUALS | Did this game have nice graphics, art or design?#752.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Sometimes it was not clear when I was in a combo or not. Other than that, a very solid entry - congrats!


If you get some art, add some music and some satisfying ultra-violent feedback on the kills you'll have an awesome little tactics/puzzler there. (I'd also prefer if I didn't have to start from level 1 every time, but oh well)

That was nice, not entirely sure I'll ever need a combo other than the third one though.
It's an interesting idea and can certainly be polished into something great.

With a bit more polish this could got from its current "pretty fun" to "I need to keep playing this".  Apart from some more instructions on the combos as other have mentioned, some hooks to make the player want to play again would make a good addition.  A high score (longer the combo the bigger the score), longest combo, highest wave, etc.

The idea is good, but it is hard to grasp in the beginning and I did not spot any motivation to keep playing

Although it is addictive as hell :-)

Jam Judge

It took me some time to figure out the mechanics. I have never played Hoplite. Didn't even get in the beginning that I'm the red ninja. So yeah, adding different levels with tutorials and slowly introducing the combos would be nice. Otherwise it was very interesting to play.

Developer (Edited 1 time) (+1)

I hope you meant blue ninja otherwise this lack of tutorial is really worse than I thought lol.

I was planning to add introducing levels for each combo but with my poor design it was painful to add this after the main game, I should have thought about it before.


I like the idea, and I'm a fan of Hoplite.  I wasn't quite sure how some of the enemies would react though.  Think some more visual indicators would really help.  I feel like with this kind of game there should be no surprises from the enemy behaviour


Thank you for your comment. I'll try to keep improving the game so your suggestions might get included in a future update :)

(Edited 1 time)

I'm spending way more time with this than it should reasonably be able to justify with the amount of content. Love it.


Well, I'm really happy to read this. Thank you very much !