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Lord_Santa

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(Edited 1 time)

oversight on my part; now it seems the Xbox360 "START" works fine (Button 8) - might have been due to controller-conflict, since I had two hooked up at once? either way, it seems to work perfectly fine now

now everything, except the "START" button works (i.e. can't bind any controls to "START" on the Xbox360 controller), but at least there's no issue binding the Analogue-sticks =)

(Edited 1 time)

well, unfortunately it's still says "- ROLL AXIS", everytime that I try to reconfigure the analogue-sticks, but now also the START-button (i.e. "PAUSE") doesn't work on the controller... or rather I am able to select it perfectly fine in the menu and it acknowledges thus; but in-game it has seized to function...

I'm running Windows 7 x64, with an Xbox360 Original controller, wired - btw.

Also trying with PS3 w/ USB and Bluetooth

:edit re-binding "PAUSE" to any other button, except for "START" on the Xbox360 controller made it work

(Edited 1 time)

Anyone remembering Slot car racing from their youth will instantly recognize the simplicity of pushing down on a button to watch a car race down a track.
Microsprint is that, combined with the top-down view and tracks reminiscent of Super Sprint (from Atari) and similar games, just much more refined and greater variety.
On top of an already great A.I. - there is also the option to play with up to 7 other people on one computer/screen - and due to the zoomed out nature of the tracks, there is never any issue of keeping track of your car.
The fast-paced gameplay and arcade-y roots makes this game quick to pick up, easy to learn and it doesn't 'get boring', in the sense that many other racing-games tend to.
A race doesn't have to take more than a minute, or two - and you can always just put it down and go do something else, without the sensation that you have 'lost' any time, nor does it ever feel as if though you've been 'cheated' by your opponents.

Between each race you get to customize your car's wing-angle (top-speed/ability to take corners) and how many pit-stops (if any) needed be done during that race, apart from that, it's all about learning how to maneuver using just that one button on your controller.
It may seem simple at first, but there is a great layer of strategy bundled into this game and since there's a scoreboard keeping track of your (or your peers) records, there's always that feeling that you can shave off a couple of milli-seconds on each track, always trying to outbest yourself (and/or your peers)
The graphics and sound-design are simple, yet very pleasing and never distracts you from the experience, but rather everything falls seamlessly together in a non-intrusive audio-visual experience that doesn't require any more than what is presented to you.

This is a game suitable, literally for all ages and kinds of people, 'gamers' or not and it is an experience that will last you a long time