Really cool, the grainy overlay is nice.
Enemies could probably use a little bit of cooldown between hurting you though, sometimes they'd just drain my health instantly. :(
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 3.680 | 3.680 |
Theme | #2 | 4.480 | 4.480 |
Polish | #7 | 3.640 | 3.640 |
Overall | #7 | 3.760 | 3.760 |
Creativity | #22 | 3.240 | 3.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
This is a Doom-Like Horror FPS. It's been a hard but amazing experience to create it.
Although it might have some bugs, I'm glad I managed to get the billboard working, which was the toughest part.
I've enjoyed a lot to participate here. By the way, it's my first game jam!
BE CAREFUL, THE SHOTGUN IS LOUD
What Assets did you use?
Audio:
https://www.freesoundeffects.com/free-track/ghosts-lp-466385/
http://soundbible.com/1958-Shotgun-12ga-Fire.html
http://soundbible.com/1996-Shotgun-Reload-Old.html
Code:
https://www.youtube.com/watch?v=9A9yj8KnM8c
https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
Really cool, the grainy overlay is nice.
Enemies could probably use a little bit of cooldown between hurting you though, sometimes they'd just drain my health instantly. :(
I love the old doom aesthetics, but I think the field of vision is too small. By the time you see the enemies, they are already in your face. I get it's supposed to be hard, but it takes much more luck and memorization than skill to beat it.
It's polished, visually, but mechanically it could use some retooling. You move so slowly and the damage piles on so fast from enemies that I had a hard time killing more than a single enemy at once without losing most of my health. Also, brighten it up a little bit and add an upper limit to how fast the gun can fire. I can barely see where I'm going!
I won't change the walking speed because I like it as it is.
About the enemy's damage: It's supposed to be a hard game, to frustrate the player, with permadeath, no medkits...
About the lighting: Yes, I agree it's maybe to dark, but I might not brighten it a lot, because to see the ghosts fading in from the darkness makes it spookier.
I tried to make an ammo system, but as I didn't have enough time and it wasn't working properly, I removed it. And it included fire rate, reloading...
And, about "how fast the gun can fire" it's a shotgun, so being able to shoot multiple times doesen't make a lot of sense.
However, thanks for the feedback!
This is great! This freaks me the hell out honestly, especially spinning around to find a Ghost trailing me!
Leave a comment
Log in with itch.io to leave a comment.