That's my original intention, but I'm yet teaching myself procedural generation and I've got no idea on how to do that... I guess I should do something similar to how minecraft does it, with separated chunks
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Cool idea! I am currently working on another project so I'm not paying any attention at all to this project. However, when I finish the other one I'll come back, since I've got some ideas to implement... Thanks for the feedback!!
Yes I did! I afraid to tell you that the slopes have been removed temporarily, since the players' colliders are boxes for now, and collide strongly with these slopes slowing them down, however I'll soon make it so that the vehicles move more smoothly over the surface. It will be a racing game and yes, I'm trying to give it an old school approach. Thanks for all your feedback, it's really helping me head somewhere! :)
Hey there, I published this at the last moment and so there's not description or even a Download button. I know Mark Brown said that thing of writing him an email, but I didn't even see it.
The thing is, as the game is terrible, the page for it also has to be terrible. The thing is: To download it you have to go to the game page and download it from freaknig GOOGLE DRIVE.
I'm gonna be honest, the game is not as bad (and really has roughly nothing to do with the picture) as it seems, so come on, give it a try.
Thank you! I wanted to add some dark sectists that would shoot magic spells at you and spiders wich would run towards you as fast as they could, but my experience with AI is really limited :(
Thanks for playing!
I won't change the walking speed because I like it as it is.
About the enemy's damage: It's supposed to be a hard game, to frustrate the player, with permadeath, no medkits...
About the lighting: Yes, I agree it's maybe to dark, but I might not brighten it a lot, because to see the ghosts fading in from the darkness makes it spookier.
I tried to make an ammo system, but as I didn't have enough time and it wasn't working properly, I removed it. And it included fire rate, reloading...
And, about "how fast the gun can fire" it's a shotgun, so being able to shoot multiple times doesen't make a lot of sense.
However, thanks for the feedback!
Really cool idea for the "board" to use an Escher's painting! But maybe you should mantain the camera in an isometric view, to not "break the original painting.
It could work really well as a strategy game if you work on it.
It has a cool parallax effect and a good artwork, but the mechanics aren't clear enough. I would add some tutorial at the beginning or similar, because I once died without knowing why.