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A jam submission

No Body To Go WithView game page

Submission for GMTK game jam 2021
Submitted by proeskoet — 46 minutes, 25 seconds before the deadline
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No Body To Go With's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#10543.5523.552
Overall#17803.1033.103
Presentation#18733.0693.069
Fun#23692.6902.690

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are joined together with the skeleton man, he is your weapon and you are his body.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Can't add too much to what the others have to say.

Really interesting concept. Trying to hit something can sometimes be tedious. Especially because you have the wall breaking from only 1 of the 5 of the attack patterns, makes it frustrating when you get the wrong one. 

Was it intended, that in most levels you can just run to the end without needing to defeat any enemies? I like it, but felt a bit like a cheater doing so ^^

Thanks for the game 

Submitted

Nice concept! The game is fun but kind of hard. I know that it's hard to adjust difficulty in 48h. So a postJam version will be much better.

Submitted (1 edit)

I like the idea alot its just great! But i think phasing of the game is little too slow :P few adjustments and game will become much better.

very intresting concept , i love it ,  but making skull shoot in walls especially when in the level where " i must be near exit"  is tough 

Submitted(+1)

Cool concept! Gameplay is quite hard tho. Maybe you could add some indication of how to force an attack or smth, cuz getting the enemy to shoot at the wall with the laser is really hard.

Good job! :)

Submitted

Neat concept! However it's a little bit unclear how you can defend yourself using the skull and/or the tether between the player and the skull.