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A jam submission

Bug LinkView game page

Single bullet bullet hell
Submitted by Teem, Larokia — 27 minutes, 37 seconds before the deadline
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Bug Link's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3943.6823.682
Overall#5223.6973.697
Presentation#7583.7273.727
Originality#7603.6823.682

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player and the projectile can be linked together, so that their movement is synchronized

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Great pacing for difficulty and learning. Full marks on the art style. Very polished  game.

Developer

Thanks a lot!

Submitted(+1)

I must say, I hate bullet-hell type of games. But this one not only made me sweaty, but also gave me an option to avoid bullets by standing behind the wall. Yes, I enjoyed it in the end +)
Nice game))

Developer(+1)

I guess we did something right, if you still enjoyed our game despite disliking that genre^^Thank you very much for playing!

Submitted(+1)

Very fun game! Every new mechanic was introduced smoothly and the pacing of the whole game was good!

Developer

Thank you very much!

Submitted (1 edit) (+1)

nice game and really cool concept.

Developer

Thank you very much!

Submitted(+1)

A super cool approach to the theme! Loved the way you had to hit the aiming enemies from behind. The presentation felt nice as well. The pixel art was crisp and the sounds really fit the style!

Developer(+1)

Thanks a lot, glade that you also liked the visuals and audio of our game!

Submitted(+1)

Interesting game concept and well execution! The puzzle and level design were well thought out and the use of colors made it easy to differentiate enemies from the player. Cheers!

Developer

Thank you! Great to hear that the color coding for player and enemies worked as intended : D

Submitted(+1)

Amazing entry, i really loved it!

Developer

Thanks, really happy you liked our game! 

Submitted(+1)

Very cool idea! The puzzles are well designed and I like the visuals and sounds. Great game!

Developer

Thank you very much!^^

Submitted(+1)

The controls does everything for me. So precise! Controlling the bullet almost felt innate. If there is one game I'll be rooting for this year, it's definitely this one! You did everything perfectly.

Developer(+1)

Thank you so much for your high praise, really glade you enjoyed our game!

Submitted(+1)

I thought the mechanic was convoluted at first, but 2 or 3 levels in it clicked and everything felt really intuitive. Honestly, the connection mechanic is superb and I absolutely love how you use it in conjunction with puzzles and action at the same time.  

The only problems are the music not looping and there not being more levels, I loved the level design! Really good!

Developer

Thank you so much, really happy that you like the main mechanic!

(+1)

Interesting game. I included it in my GMTK compilation video series, if you’d like to take a look. :)

Developer

Thanks a lot for featuring our game! : D

Submitted(+1)

Bravo !!! Best one so far

https://itch.io/jam/gmtk-2021/rate/1083384

Developer

Thx, glad you liked it! : )

Submitted(+1)

The game looks great and was quite fun. The only thing I have to say is that the game feels like its  trying to be a puzzle or an action game at the expense of each other. 

If it was trying to be action based there would be no need to have a limit of 1 bullet you could have 3, 5 or 10 and control them all at once which might be pretty fun and having them being on a timer to die rather than being destroyed when they touch a wall (they could bounce instead or something).

 If it was trying to be puzzle based the bullet dodging element could be handled more carefully and the bullets could be more lenient to mistakes that lead them to being destroyed which can lead to frustration through failing execution . Another thing is the current objects aren't used as puzzles too well, for example lasers can always be gotten past by destroying the single bullet it fires or by destroying the laser that firing 3 bullets. Both of those are execution based but not that thought provoking to feel as puzzles because that works as a solution every time.

Developer (1 edit)

Wow, thank you so much for your detailed feedback, really appreciated!
Great suggestions, we actually had a hard time committing to either puzzle or action focused gameplay. We then settled on the former, but we got a bit carried away with the action parts in the end. Also we totally overlooked those puzzle breaking "exploits", haha^^"

(+1)

Great job! A lot of fun!

Developer

Thanks, glade you enjoyed it!

Submitted(+1)

The mechanic is more for a puzzle game, than a shooter

Developer

Yeah, we were a bit torn on, if we wanted a puzzle or action game^^"