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Flytrap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1564 | 3.346 | 3.346 |
Overall | #2327 | 2.885 | 2.885 |
Presentation | #2542 | 2.769 | 2.769 |
Fun | #2710 | 2.538 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use a sticky tail to grab flies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hey, sweet novel mechanic and nice minimal presentation, I liked that a lot!
I wish there was no time limit, but some other objective so I could play longer - I had real fun learning how to effectively use my tail.
I think I'd prefer a goal to destroy all enemies or e.g. get some sweet combos going (destroy x enemies at the same time or some other things to spice it up) - the timer stresses me out a lot :D
Sweet entry!
Interesting submission. I didn't realize what the goal of the game was until a couple of playthroughs, so perhaps implementing a small prompt inside the game would be beneficial. The game appears simple, but slick. The game tail is what makes this game silly- being able to stick to flies and swing them into their demise is fun. Hopefully, you consider adding more to the game at some point. Regardless, good job!
Goofy fun, but a little bland in terms of gameplay. The presentation is slick, though!
Pretty fun. I did struggle a lot with the physics though - I don't know if the silliness of the physical tail is intended but it's both the strength and weakness of the game in my opinion.