i loved this but what the hell was level 11 😭
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Laser Knight and the Winter Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #114 | 4.368 | 4.368 |
Overall | #157 | 4.000 | 4.000 |
Originality | #267 | 4.000 | 4.000 |
Fun | #465 | 3.632 | 3.632 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joined together with your past to create a deadly laser beam
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very impressive and polished entry! The main mechanic is a really clever idea that leads to a lot of unintended mayhem. :D I could see that working in a PvP multiplayer game as well. If I had one suggestion it would be to add a much longer cooldown to the cauldrons. As it is, if you're going to toggle their movement direction once, you're very likely to toggle it three or four times, which makes them very unpredictable and takes a little bit away from the "puzzle" part of the "action puzzler". ;)
Nice game, cool presentation and clever idea. The problem is that is very easly exploitable just moving in circles in almost every stage. With some improvements in the level design to avoid this the game can be much better than it already is.
Good job overall :)
Absolutely love the presentation! The way you control the laser is also really interesting, although I'm not sure if I fully grasped how to "effectively" control the laser. Spend lots of time running in circles befor switching to moving just in tiny increments^^” But I really like how you are your own worst enemy in this game, the second knight, accidentally awaking enemies, switching their movement direction etc. Fun game!
Pretty cool game, I've liked the superhot-like mechanic to make the game easier. The difficulty still spikes too early in my opinion but it's doable after some practice. Presentation is also quite charming :)
This game is wild. I see two mechanics at play here: the shadow knight that's following your steps, and the perpendicular laser between you and the shadow. You put these two things together to create a gimmick that's really creative and super fun to play with, so top points for that. The graphics looks really nice and I like the time stop mechanic, this game would be impossible without it. I also like how you indicate the speed of time with those top and bottom black bars, it's a really nice touch.
I think the game could be a little easier, though. My biggest issue are the enemies that look like pots, because they seem to change direction at random when you hit them. It makes them difficult to predict and dodge, even with the time stopping. The ghosts could also be a little slower, I had a hard time outrunning those. You could trim down the number of enemies on the second-to-last level, I often found myself getting cornered by them with no way to move.
Overall though, amazing game. I beat all the levels and had a lot of fun playing through it. You owe me a treasure now :D
Very interesting and original take on the theme!
The music and the art is excellent too!
5/5, Awesome entry!
I honestly wasn't expecting the tether mechanic to be what controlled the laser, as well as the "shadow knight" being a thing, the presentation is through the roof in levels of quality, although I have to admit, the difficulty curve was a bit steep, from the mid levels onward I was having trouble getting my head around how the timing of everything could work, especially considering the control over the laser's direction is rather loose, I'd recommend making the ghosts slightly slower on the earlier levels and to ramp up the difficulty make them faster near the end of the game.
WOAH!
Satisfying soundtrack, great and cute artwork, fun and challanging mechanics!
Good job!!! Love this game and your style
this is like a real game. I will be shocked if this doesn't end up in the top 20. 11/10 IGN
Really great art, and the mechanics are fun.
Feels great to play!
Very juicy, well done!
The game feels very chill, and so does the sound and graphics. The time slowing is a nice touch.
Overall, the game feels very polished and juicy (and weirdly like SuperHot)
(The theme song kinda sounds like Undertale OST - Uwa!! So Holiday♫)
Very cool, and fun, and difficult, and rewarding! I love how time slows!
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