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TheSongman

8
Posts
5
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3
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A member registered Jun 30, 2020 · View creator page →

Creator of

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What an experience! It took a while to get the hang of the steering (which is for starting players way to strong). But once I got it, it was actually quite nice to control. Nice Ocean breeze in the background all the time helped me to get to the end of the 10 levels. 

It was fun to have the boosts. Until I got the controls they were much more of a hazard, but later a really nice touch to the game play and feel. 
I believe the Camera does a whole lot to help it feel dynamic and fun. 

Thanks a lot for the game!
RGBoost was a RGBlast! 

Nice Game! Crypt of the Necrodancer meets dont-step-on-the-same-tile-twice puzzles. Nice execution of it. 
Personally I would have made the rythm go faster so the levels will be quicker to finish. But otherwise a really cute game!

Love the game!
Just the right amount of difficulty and frustration and the moment you finish it, release of the tension. Great music accompanying the game! 

Thank you!
I was thinking about adding ways to die. But for what the game turned out, it did not fit yet. It would be a feature added in next levels.

You need to use a keyboard and press the down arrow or S to select the Start button first. Then press Enter.

Can't add too much to what the others have to say.

Really interesting concept. Trying to hit something can sometimes be tedious. Especially because you have the wall breaking from only 1 of the 5 of the attack patterns, makes it frustrating when you get the wrong one. 

Was it intended, that in most levels you can just run to the end without needing to defeat any enemies? I like it, but felt a bit like a cheater doing so ^^

Thanks for the game 

Great work. The visuals were really nice and everything felt really intuitive and readable. And the cubes are so cute xD. Can't wait for the bug fix. 

There was only one thing I felt was kind of confusing or maybe misdirecting. Do the ice physics interact with the non-Main cube? I was just confused that the other cube stopped moving, which was my first assumption would happen. And once I understood, I just thought that it might have been a missed opportunity for different puzzles.

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The idea is really interesting and I would like to see it more fleshed out and working with less glitches and with maybe some Audio as well. I really like the animation of the wizard attacking.

Sorry, that you could not finish it in time