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Josh Perry

93
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20
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A member registered Jan 10, 2017 · View creator page →

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nice! my quick and dirty level format is pngs, never thought about excel much but the conditional formatting is appealing. 

oh I like this.

the puzzles are great, as everyone  else pointed out, of course but i like the aesthetic a lot too

oh wow! I dont know of anyone who even found the bonus levels, let alone dug 40 levels in

thank you so much, that means a lot

thank you so much, appreciate it!

thank you!

it is fun  to watch your masterplan fizzle and your guy just run into the walls :)

thank you.

they're all just sources modified in audacity, nothing realtime. if I had the time or had thought about it that might have been smart but its faster to just export files with the proper pitches.

the "hold to quit" sound effect is just a single source that i seek to the right time when you let go and repress.

i like this one a lot! i struggled to keep track of the suits and the numbers are a bit hard to see though.

well now this is very original

love to throw dice.

ive never played this variant of yahtzee before but I like it. takes a long long time to finish a game though.

voltorb flip! voltorb flip! 

nice one

very nice, chill.

could do with some sound effects to elevate it but its already very fun

took me a bit to figure out that the arrows matter, I'm not sure the reflecting really added anything.

solid concept, had fun with it

solid base concept.

some particle effects and some music and you got a stew going

thank you! yeah, i didn't really have time to balance the audio: that would be the first thing I do in a postjam version (if I get around to it :^))

i did it!




lovely art and sound effects, nicely done

i laughed, i cried. it had it all

realistic depiction of office life

gotta respect how you only make some of the weirdest shit i've ever seen in my life for these jams.

i still think about "i am satisfied with the current behaviour of my dog"

i escaped!

i couldn't play this as much as i wanted because i kept crashing it :(

i wish i could play more

like the idea a lot.

wish I could see the crew stats while picking an option, would make it more of an informed choice (unless you can and I just dont know how).

very tricky, found it hard to figure out where I should be placing units.

amazing aesthetic

fun idea, I can see the vision on this

quack or whatever a goose says

bit punishing, especially so early.

the vibes are absolutely incredible though, very moody.

i liked it

this would be really really cool with a preview of what the enemies are going to do so you can plan without trial and error.

thank you! appreciate it :)

love the concept. I didn't play MUDs a ton but I did play a lot of janky text DOS RPGs and traditional roguelikes so it's hitting the nostalgia anyway.

too hard for me but the art is especially nice :)

thank you!

thanks!

i did wonder if the Recording text might be obnoxious to some people but you gotta stay true to your art :))

wait hold on I think this is incredible actually. the visuals are top notch

very cool!

a fellow sokoban creator!

i will protect sokodog with my life

cute

this is so sick

was looking forward to this since your video, its very cool.

could not for the life of me figure out how to change the plan though, delete/backspace didn't seem to do anything

took me a minute to figure out what I was doing (and a wikihow page on how to play regicide) but this is very nice!

I'm getting 2 different fmod errors depending on if I run the exe or if I extract and run love against the files directly.

I liked it!

shame you couldn't get some chill sounds in this, it would've been very comfy