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Josh Perry

120
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A member registered Jan 10, 2017 · View creator page →

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very polished, nice job

v cool.

I think this could be a lot nicer if you had other kinds of upgrades with different areas. so you can connect items together directly instead of them all being based on radius and let you build a big rube goldberg machine of parts.

I ended up just buying upgrades and leaving everything pretty much wherever it spawned, didn't seem to make too much of a difference to shuffle stuff around.

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extremely funny interpretation of the theme, loved it

you found a mechanic and made it work nicely. you can easily see how it could be expanded on into a full game if you wanted to.


excellent work, especially the music as always

bet it all and lost the farmstead

there's some seasoning particles commented out because they looked bad but I agree. 

the whole seasoning and rating thing was very last minute to make it a game, I was just going to submit an egg cooking sim. kind of regret making it more gamey tbh. 

I can see the vision, excellent stuff

hi there

thank you,

I've just uploaded a web version if that helps :)

thank you so much! I've just uploaded a web version

there's one puzzle where I just straight up put the wrong answer in the second act and it contradicts the very next. Otherwise I think it's all perfectly solvable, just a bit unreasonable at times maybe!

thanks for playing

you crushed this

extremely cool. I reckon with a couple more sound effects for the enemies, it would feel very spooky.

its fun how it goes from being scary and tense to being flipped when you get the radars and the maps and you're ambushing THEM instead of the other way around. love it

thank god because difficulty tuning this is a nightmare. it feels like its either impossible or it just gives you the answers.

thanks for the kind words :)

you're too kind

an hour is wild, thanks for putting in the time

I was having fun until I broke it :( I was mass planting the $0 plants that give you $20 which I'm now realising wasn't very smart actually

its a cool start to something!


the intro was very cool

this is cool. i reminds me very specifically of weird flash point and click games.

🥚

I dont think I knew what was happening the whole time but it was exhilarating 

took a bit to figure out what I was doing but this is cool

this was great. very funny

i mean what is there to say? its inspired

genuinely really funny.

i like that im in it multiple different ways, 10/10 for that

The .love requires LOVE 12. I'll add a windows build tomorrow.

nice! my quick and dirty level format is pngs, never thought about excel much but the conditional formatting is appealing. 

oh I like this.

the puzzles are great, as everyone  else pointed out, of course but i like the aesthetic a lot too

oh wow! I dont know of anyone who even found the bonus levels, let alone dug 40 levels in

thank you so much, that means a lot

thank you so much, appreciate it!

thank you!

it is fun  to watch your masterplan fizzle and your guy just run into the walls :)

thank you.

they're all just sources modified in audacity, nothing realtime. if I had the time or had thought about it that might have been smart but its faster to just export files with the proper pitches.

the "hold to quit" sound effect is just a single source that i seek to the right time when you let go and repress.

i like this one a lot! i struggled to keep track of the suits and the numbers are a bit hard to see though.

well now this is very original

love to throw dice.

ive never played this variant of yahtzee before but I like it. takes a long long time to finish a game though.

voltorb flip! voltorb flip! 

nice one

very nice, chill.

could do with some sound effects to elevate it but its already very fun

took me a bit to figure out that the arrows matter, I'm not sure the reflecting really added anything.

solid concept, had fun with it

solid base concept.

some particle effects and some music and you got a stew going