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Josh Perry

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A member registered Jan 10, 2017 · View creator page →

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there's one puzzle where I just straight up put the wrong answer in the second act and it contradicts the very next. Otherwise I think it's all perfectly solvable, just a bit unreasonable at times maybe!

thanks for playing

you crushed this

extremely cool. I reckon with a couple more sound effects for the enemies, it would feel very spooky.

its fun how it goes from being scary and tense to being flipped when you get the radars and the maps and you're ambushing THEM instead of the other way around. love it

thank god because difficulty tuning this is a nightmare. it feels like its either impossible or it just gives you the answers.

thanks for the kind words :)

you're too kind

an hour is wild, thanks for putting in the time

I was having fun until I broke it :( I was mass planting the $0 plants that give you $20 which I'm now realising wasn't very smart actually

its a cool start to something!


the intro was very cool

this is cool. i reminds me very specifically of weird flash point and click games.

🥚

I dont think I knew what was happening the whole time but it was exhilarating 

took a bit to figure out what I was doing but this is cool

this was great. very funny

i mean what is there to say? its inspired

genuinely really funny.

i like that im in it multiple different ways, 10/10 for that

The .love requires LOVE 12. I'll add a windows build tomorrow.

nice! my quick and dirty level format is pngs, never thought about excel much but the conditional formatting is appealing. 

oh I like this.

the puzzles are great, as everyone  else pointed out, of course but i like the aesthetic a lot too

oh wow! I dont know of anyone who even found the bonus levels, let alone dug 40 levels in

thank you so much, that means a lot

thank you so much, appreciate it!

thank you!

it is fun  to watch your masterplan fizzle and your guy just run into the walls :)

thank you.

they're all just sources modified in audacity, nothing realtime. if I had the time or had thought about it that might have been smart but its faster to just export files with the proper pitches.

the "hold to quit" sound effect is just a single source that i seek to the right time when you let go and repress.

i like this one a lot! i struggled to keep track of the suits and the numbers are a bit hard to see though.

well now this is very original

love to throw dice.

ive never played this variant of yahtzee before but I like it. takes a long long time to finish a game though.

voltorb flip! voltorb flip! 

nice one

very nice, chill.

could do with some sound effects to elevate it but its already very fun

took me a bit to figure out that the arrows matter, I'm not sure the reflecting really added anything.

solid concept, had fun with it

solid base concept.

some particle effects and some music and you got a stew going

thank you! yeah, i didn't really have time to balance the audio: that would be the first thing I do in a postjam version (if I get around to it :^))

i did it!




lovely art and sound effects, nicely done

i laughed, i cried. it had it all

realistic depiction of office life

gotta respect how you only make some of the weirdest shit i've ever seen in my life for these jams.

i still think about "i am satisfied with the current behaviour of my dog"

i escaped!

i couldn't play this as much as i wanted because i kept crashing it :(

i wish i could play more

like the idea a lot.

wish I could see the crew stats while picking an option, would make it more of an informed choice (unless you can and I just dont know how).

very tricky, found it hard to figure out where I should be placing units.

amazing aesthetic

fun idea, I can see the vision on this

quack or whatever a goose says