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A jam entry

Nomad ZView game page »

He said your ship is slow—show him who's boss.
Submitted by Adam Kehl (@adambkehl) with 9 seconds before the deadline

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Visit Nomad Z's game page


CriteriaRankScore*Raw Score
VISUALS | Did this game have nice graphics, art or design?#34.3334.333
AUDIO | Did this game have great music or sound design?#293.3333.333
MOOD | Did this game have atmosphere, or did it make you feel something?#363.3333.333
IDEA | Was this game innovative, or did it use interesting mechanics?#542.8892.889
FUN | Was this game satisfying to play or did it bring you joy?#632.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long has this Project been going?
I've been working on this project for the last month or so.

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I agree with the other comments, the audio/visual experience was immediately exciting, but I was really quickly defeated by the controls.


I totally agree, the controls aren't good or fun. I'm remaking this and changing it so the user doesn't have to aim precisely where they want to go, because depth is a little hard to determine as well. I really enjoyed participating in the jam! Thanks for hosting and encouraging us all to finish something. It's really motivating to have finished something, even if it's mildly unplayable.


Very stylish and well made! ...too bad it doesn't fit my screen =(

Please, fix it! I wanna play more!


Thanks man! Others were having the same issue. In the resolution dialog on Windows, leave the settings at 1920x1080 with windowed checked, or if you're using the browser version zoom in and out to make it fit. Sorry you're having trouble, I tried to make the game hard set at 1920x1080 but Unity wants to make it responsive(I'm still learning here!).

(Edited 1 time) (+1)

The art style is awesome, this is a great looking game.  I did have a hard time controlling the ship because it was so fast and the turns were tight.  So as others have mentioned i was just resetting a ton.  Maybe you could start the level out in a more open area until the user gets used to the controls?  I just finished my first game and what I've noticed is that everyone is terrible at it - this is because I play tested it so much that I am a beast and the game balance was totally off the mark (maybe still is?) .  Maybe the same is true for you.  Either way nice game!


Thanks so much! I agree, the controls are insanely hard to manage. I'm reprogramming the game so it's a lot more linear and simple to control. When I export for mobile it's going to be a simple swipe in the direction you want to go—sort of like Temple Run. I do believe I'm the only person to be able to beat the race. It was originally played out in the open area with rings and the idea was just to start the player off slowly inside, and then have the actual race outside (so you wouldn't be bumping into things). But I felt the rings were too easy and a little boring. I had more rings and asteroids planned, but the deadline snuck up on me! In the end, I copy and pasted the level and made a finish line.


The art style is incredible! It was a little tough to tell where the enemy was until it was too late. That said, I can tell you spent a long time with the visuals and making the game look fantastic. I like the franticness of the game, and the controls and quick-resets when you collide with something fit this mood really well. Nice work!


Thanks for such a nice comment! I really just wanted to just make it an incredibly fast feeling game so I'm glad it came across! (Albeit at the cost of clear direction and the ability to even win against the opponent... haha)


All I did was hit everything and get my position reset. The issue with fast games is controlling your movement after all.
Good job though, that was quite a thrilling experience.


Thanks for the input! When I port this to mobile, instead of controlling the precise movement it's going to be a swipe in the direction. And I appreciate the compliment!


The game didn't quite fit my screen, I think (I could only see the very front of my ship), so most of the time I had no idea where I was going, but man, the combination of music, artstyle and the general sense of going really fast was absolutely top-notch!


Thank you for the kind words!! Glad you like it.

Visually it is really impressive but unfortunately also not very readable. It was really hard to tell where to go.


Thank you! I worked hard to make it look good. I also totally agree with you—I had the same concerns after making it.

(Edited 1 time)

wasnt much fun, the size of the game window was far too large for the screen without any resizability. I can say the visuals are incredible, but if i cant even play the game i dont think i can rate much else. Its kind of a shame, cause i was looking forward to this so much.


Thanks for the input CJ. Made the changes right away for anyone else. My bad—I still have a lot to learn about compatibility across screen sizes. I enabled all the screen options, including windowed mode and resizability. Hopefully that will fix any issues (at least temporarily). Sorry about that man!

wonderful. ill take another look later today, then.


okay, so from what i have been able to gather (mainly due to my not having a controller lmao), the gameplays pretty smooth. visuals are great when you get past the crazy freneticism of it all. Soundtrack fits well.


Glad you were able to get it working. I'll be incorporating your feedback as I develop more games!