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A jam submission

Blitzkampfer BetaView game page

Open World Shmup with a CastleVania whip as your only weapon
Submitted by cjheighton (@cjheighton) — 1 day, 19 hours before the deadline

Play GalagaVania

Blitzkampfer Beta's page


CriteriaRankScore*Raw Score
AUDIO | Did this game have great music or sound design?#622.2362.500
MOOD | Did this game have atmosphere, or did it make you feel something?#852.0122.250
VISUALS | Did this game have nice graphics, art or design?#872.0122.250
IDEA | Was this game innovative, or did it use interesting mechanics?#902.0122.250
FUN | Was this game satisfying to play or did it bring you joy?#922.0122.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long has this Project been going?
Since early 2016. Its taken me a long time and ive learned a lot during this, but its still very much a WIP.

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Submitted (3 edits)

The "soundless" version had audio whenever I fired. Keeping space pressed makes it a ship with a trail and enemies who touch it die. Didn't know if I was supposed to go right but that's when enemies showed up.

Developer (1 edit)

so, this game is intended to have no clear goal. Im developing it with open world in mind. I had another bug on launch where none of the events spawn, but basically usually theres smaller events and boss fights you can take on in world. As it stands, even i dont really know where i want it to go. the space bar is to fire your weapon, if you tried to tutorial, and the soundless version was mostly to get rid of the music. Ill update the description of the "soundless" build accordingly.


hotfix for the event problem inbound. sorry for the inconvenience.

Submitted (2 edits)

It feels entirely open-world so good job. As for the bullets, what I mean was that as your bullets are slower than your ship (the enemies as well), flying in one direction will leave a trail of bullets behind you. It's a cool way to do Space combat as you need to keep enemies on your trail.


mh! in that case, thanks owo im glad you enjoyed(?) it XD


It's quite enjoyable. You have to fly around your enemies close enough since your tail is short. :p


So, in terms of crashes relating to noisemaker, im going to release a musicless version for those of you who want a smoother experience. The soundtrack version crashes due to an inconsistancy in the code, so i would say restart the game if you want to run w/ sound when the crashes happen. its a random chance due to a glitch in the choose code.


10/10  Would Shoot again!


thank you very much for playing! glad you had fun ^^


I love your moon style!!! Is this your logo? I would have loved if the game was a bit more in that bright style.


mhm! thats my logo. In terms of the brighter visuals, this sorta weirdly dark theme is one ive had running since the beginning, I have no idea if I could even try to fix that now, with how many sprites ive integrated.


There is nothing to "fix" really :-D It all depends on tastes, I like more bright and vibrant colors, but there are plenty of people who prefer your style and their opinion on its aesthetics is way more important than mine :-)


hahah, in that case, fair enough then :P any particular complaints or thoughts on the game itself? I tend to use most of it when I work on it.