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Chiyoko

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A member registered Oct 04, 2016 · View creator page →

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okiedokie, so i made three other small brick textures, redid the eyes, work on a traffic cone, made an evidence piece. I need to work at a couple more things today and ill post them when i do, but atm progress is steady. In terms of overall behavioral stuff, players can now move around and interact when theres something to use

hahaha, thank you so much! I really have a lack of self esteem when it comes to my art, so hearing this kind of thing is really a confidence boost

i actually thought the same. Ill be experimenting with it a little tonight owo

literally havent coding anything yet, just working on the drawing atm

coding comes later :L

At the end of day 1, i have floor, three small characters (two of which will be the players), a wallpaper, a table, and a candle. Decent Progress thus far. 

Mh! ill look into lowering players speed

Damn, that was actually really great. Bit short but considering you had 3 days, you did a great job! 

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hahaha, to be fair i intended to have the player reach f-zero kinda speeds, so tbh i sorta meant for it to be like this. Even so, its a bit unfortunate you couldnt keep up. You can hit the opposite key to the current direction you're going to reduce speed, and use the sides of the screen to wrap if you need to! best of luck! In the future if i pick this back up, i might add different speeds, etc to make for a more long lasting game, but with three days, and only working two of those three i was a tad rushed for "time" XP

should be totally fixed now

crap, mighta set it to go the wrong level haha. Ill get right on that.

A timer that depleted based on a random number within the players current speed divided by a random number within the players current score.

A timer that depleted based on the players current score times 0.05

A timer that depletes based on the players speed (it went from 1000 to 0 in less than a second)

A timer that depletes based on the timer. (by this point i started to get tired.)


currently im depleting the timer at a rate of .05 * the players current score. The higher you score the faster it depletes. The faster you hit the checkpoints the more points and more time you get, but the faster the timer goes as a direct result.

mh! in that case, thanks owo im glad you enjoyed(?) it XD

thank you very much for playing! glad you had fun ^^

okay, so from what i have been able to gather (mainly due to my not having a controller lmao), the gameplays pretty smooth. visuals are great when you get past the crazy freneticism of it all. Soundtrack fits well.

hotfix for the event problem inbound. sorry for the inconvenience.

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so, this game is intended to have no clear goal. Im developing it with open world in mind. I had another bug on launch where none of the events spawn, but basically usually theres smaller events and boss fights you can take on in world. As it stands, even i dont really know where i want it to go. the space bar is to fire your weapon, if you tried to tutorial, and the soundless version was mostly to get rid of the music. Ill update the description of the "soundless" build accordingly.

syntax bomb
evade
a birdman emulator
nomad z
larvis
explosive recycling corp


these are the ones so far that ive seen that are really complete and good.

So, in terms of crashes relating to noisemaker, im going to release a musicless version for those of you who want a smoother experience. The soundtrack version crashes due to an inconsistancy in the code, so i would say restart the game if you want to run w/ sound when the crashes happen. its a random chance due to a glitch in the choose code.

no problemo. Look forward to seeing what you do from here on ^-^

The game was fun. I enjoyed the twist at the end, and the general gameplay didnt bore me much. Audio fit the scene and the storyline was interesting. well done.

hahah, in that case, fair enough then :P any particular complaints or thoughts on the game itself? I tend to use most of it when I work on it.

mhm! thats my logo. In terms of the brighter visuals, this sorta weirdly dark theme is one ive had running since the beginning, I have no idea if I could even try to fix that now, with how many sprites ive integrated.

wonderful. ill take another look later today, then.

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wasnt much fun, the size of the game window was far too large for the screen without any resizability. I can say the visuals are incredible, but if i cant even play the game i dont think i can rate much else. Its kind of a shame, cause i was looking forward to this so much.

haaah. it isnt very good but i had a super busy week, sorry -3-

i dunno what ill be making, but if you want to watch me work on my submission, my twitch.tv page is www.twitch.tv/cjheighton. 


ill actually be streaming right away so ^^;

well thats incredibly handy. Thanks!

tempted to try a mix of gravity and history repeats itself in one game idea.

current progress on my game jam project nicknamed "candybubble"

the biggest number to keep an eye on in this screen is the one below the "Score below" number. the -1 one. when you left or right click too much you have a cooldown where that number lowers to 0 and then you get your shots reset. the right click counter works independently of the left click counter but you have to fire off 11 left clicks to reset your right click. its a lot of technical strategy.

https://youtu.be/o7NgA-Ojuiw

hey all! names cj, ill be participating in this jam as a way of re-energizing myself after a long slog at my personal project. good way to get creative, never tried a game jam before, i was like "sure, lets try one!" so here i am! ill be using studio 1.0, so thats fun -3- (by 1.0 i mean the not recent 2.0 studio standalone thingy)


ill be doing livestreams of the process of making this game so... yea! i guess if you all want to watch me my twitch is www.twitch.tv/cjheighton ouo

just thinking of a way to make something funny from the theme o3o

can i make a game where all the women do are try not to talk about men but in the background its extremely evident they really want to.


aka how far can i bend the rules while simultaneously making it amusing.