Aand done, v1.0.2 supports custom sounds, check the devlog for instructions.
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I tried to play it, but my graphics card isn't powerful enough I'm afraid. Judging from what I've seen you have a very high memory footprint, perhaps you can optimize so it's playable on more hardware?
Ok, I can follow. I didn't mean to bash him, the word "crap" was too harsh? I wanted to tell him to take what he's got and make something of it. Working "one day" on something is not putting effort in, or accomplishing anything, that's just trying something out. It was a good start, now finish it for the Finally Finish Something jam.
- Since the visual part is the key component of your game, I would posh the quality of the shadows a bit more. Now, when you start the game the player gets a view with quite some visual artifacts. Using trees with thin branches and a few leaves don't make that easy, I know :)
- Add anti aliasing.
- There's only one quality setting, I would add a few more (certainly for those people that want anti aliasing.
- Polish your startup experience, check Gravity Rush (another entry to this jam), he/she did that very well.
- Foot step noises
- Feedback on picking up a sphere is a simple text counter "1/14" flashing briefly on the screen, you could improve that experience, with a feel that fits the mood of the game - with sound.
Are a few things you could do off the top of my head.
I like the idea, but its clear that its a prototype. For a prototype it's important to establish that your game is fun. For that, I'd like to see a bit wider where the possible jump locations are, because I'm sometimes waiting for too long until a suitable jump position appears. Sound, visuals and effects would polish this game.
I just tried it. It's crap.
At least it is at the moment, why did you submit this already? There is still a lot of work to be done and the FFS Jam is all about finishing a project you've been working on. This is far from finished. It hasn't been started yet.
Last year I participated and made Hopper, this year I'm not going to finish a game but something else, it is somewhat game related though.
I used to host home poker tournaments with the software in the video below. It is an old application made in Flash. It runs only a 800x600 resolution so it's horrible to display on a Full HD screen. Too bad, because it's a very easy to use tournament manager. It is simple, beautiful and clean, without any bells and whistles. There are a few alternatives out there, but they're not as good, contain adds or they're not free.
So I decided to re-make it in Unity. I've made already a lot of progress, but I want to dot the i's in this jam. I'm hoping some of you also play poker and can perhaps give me some advice on what I can improve. Once it's done I'm planning to release it for free.