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Elanndelh

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A member registered Aug 16, 2017 · View creator page →

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Salutations,

Mon équipe et moi-même envisagions de participer à la jam à distance; il ne nous sera pas possible de nous déplacer le dimanche pour présenter notre jeu. Est-ce que cela est prévu/permis ou est-ce qu'il est préférable que nous choisissions de participer à une autre jam ce week-end-ci ?


Hello,

My team and me are thinking about participating in this jam but we cannot come to you on sunday. Is it allowed or we have to find another jam for this weekend ?

Hello everyone ! You can check the new version of the game if you want.

To describe this version with few words we can say : Less bugs and two more levels !

Thank you for your review and video ! I like it even if it was with the full-buggy version. ^^

I'm not sure it's a problem of optimization, the game is quite slow (we should increase speed of meteors) and others parameters have fixed delay (appearance, etc..). I understand that the 64x64 doesn't feel impressive. We try something and I understand everyone doesn't like it. I suggest a little windows and not fullscreen to play it. Or you have to let a distance with your screen to appreciate graphics.

Thanks for your review and your honesty (Hypocrisy will not help us to become better). :)

It's true. We haven't time to polish the level design and we upgrade the difficulty in the last hour because the first one was too simple.

I suppose we have to make better feedback with the meteor's impacts. Thanks for playing and for your review.

Concept is cool, narration too. Maybe the difficulty is too high (the second panel with alternative gravity is pretty hard to pass or I haven't the skill for it. ^^)

I think a music ambiant will be a good thing and some sounds effects too. I suppose it's because only one on the four espected people work on it. Hope your team will have time to upgrade this concept.

I like your game. There is a good immersion, a good music, a good gameplay. It's fun, not too easy, not too hard. You use different mecanism, different universe. This is a great job !

New mecanism are introduce with a little panel, it's cool. I love your atmopshere.

Hehe, yes I know that : not enough time. We have the same problem on our game but it's part of the challenge and it's cool.

Good news !

Enjoyable game! It feels like retro game : hard level, no spawn.

I don't like inputs to jump or fire, not intuitive at all for me.  Graphics are cool, a little ambiant music will be great. Gameplay and gamedesign work so... good job !

I only play the Jam release for now so maybe some critics are solved.

I like your graphics. It's sad there is no audio (with youtube free download artists and newgrounds, you can download legally some music and sounds effects for free). I'm not sure there is a victory confition (or I did'nt find it). Death is soooooo brutal : closing application seems to me like a bug.

No feedback with the player lose health ? A similar bat feedback will be great.

It's hard to design a roguelike but you have the mecanisms and with more time, I suppose you can fix all this stuff and do an enjoyable game !

It wasn't easy for me to understand how portals work (about teleportation's position) but it's cool when I understood! I had some frustration at the beginning because the first level is hard when you don't understand why I took again the portal in the wrong way just because I continue to press Z. Maybe you should let more time.

Your level design with these rules is cool (I had to take time to think to pass the third level).

Really cool! Gameplay is simple and intuitive. Music is appropriate. I like your level design.

One "negative point" : we cannot quit the game with escape.