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A jam submission

Portal EscapeView game page

Time-based puzzle platformer
Submitted by marcciosilva (@marccio_silva) — 32 minutes, 39 seconds before the deadline
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Portal Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#573.4743.474
Graphics#1013.3683.368
Overall#1013.3293.329
Enjoyment#1222.7892.789
Authenticity (Use of 64x64 limit)#1423.6843.684

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Very nice little game! I included it in my LowRezJam compilation, if you’d like to take a look :)

Developer

Thank you! :)

Submitted(+1)

Nice game, the first level time is brutal, maybe the player needs to have some time to experiment on the first level. The other two levels were nicer once you understand how the portals work. I would really like to see a version of this game with more levels.

Submitted(+1)

First of all, great audio! I'm not sure how I feel about the gameplay because I feel like it's too much trial and error. I'm not sure if you were going for a memorization type game, in which case, that makes sense because it's almost like simon in that you have to remember the order of the colors to go through, but that is about the only strategy that you can do

Developer

Thank you for your comment on the audio! Yeah it's purely a memorization game, maybe with more time I could've given it a spin to make it more interesting

Submitted(+1)

Had to repeat the first level a few times before I got my bearings but interesting little game once I got the hang of it!

Submitted(+2)

It wasn't easy for me to understand how portals work (about teleportation's position) but it's cool when I understood! I had some frustration at the beginning because the first level is hard when you don't understand why I took again the portal in the wrong way just because I continue to press Z. Maybe you should let more time.

Your level design with these rules is cool (I had to take time to think to pass the third level).

Developer(+1)

Yeah, since the first level is sort of a tutorial I really should increase the timer. While making the game (and getting used to the mechanics) it's really hard to measure its difficulty without feedback like yours, thank you!

Submitted(+2)

Yours is the third escape game that I have seen here including mine. I guess it is a subconscious desire to escape low resolution limits :-) 

Submitted(+1)

Pretty fun. The game's looks, controls, music and sfx are really good and polished. The core mechanic is unique and has a lot of potential to make complex puzzles. Sadly the game is a little bit short (because of deadline,  I suppose) but overall, the game is grand.
Great job.

Developer(+1)

Thanks a lot! Yeah, I fell short on the level amount because of the deadline (and starting to work for this jam like 5 days ago).

(+1)

I loved this game, I could play all day, I wish that more levels were avaiable to play =p Cool art, good music and good gameplay.

Great game, I really liked the concept, I can see this game growing into a more complete game with some cool features. I dont know if it was my fault, but sometimes (on level 1) I felt that  the clock was running (maybe a few miliseconds) after I finish the level, because of that I died some times after I had finished the level, but anyway I loved this game, great job ! 

Developer(+1)

I'll be sure to check what's happening with the timer (surely there's a couple of bugs left around). Thank you for your feedback, I'd really love to continue adding levels to this, and comments like yours motivate me a lot!

Submitted(+2)

The third level was where the game really shined; when you added in the falling mechanic, I was excited to see what you could have done with it!

^^; And then the game ended.

Aside from that, it's a solid outing save for the menu screens. They seem to be a little wider than 64x64, so maybe try implementing a page-turning mechanic next time, so you can keep to the resolution while still having the full tutorial in there.

Developer(+1)

I'd really love for it to have a few more levels, but since the deadline was drawing nearer, I had to focus on building and whatnot (maybe I'll add a few after the jam ends).

And you're totally right about the menus; I really had no experience with working with such constricted resolutions before (first time I ever implemented pixel perfect in-game actually), thanks a lot for the feedback!