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supersysscvi

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Controls were a bit sticky, but it felt exploratory. ^^; Sorry I didn't play for too long, but I liked what I saw so far! Swap mechanic was interesting, too. :3

I didn't actually expect an ending! I must've skipped the plot somewhere, but man does that ending make me sad. ^^;

Better make pixel perfect accuracy on some demon fights with flapppy bird cooldowns!!

Better make some routes just end in your death instantly!

Better make items spawn at the start you can't go back to!

Better make some demons have such small hitboxes in comparison to their hp that you just stare, wondering if the slight hiboxes ever go against your favor!

Better have items that do nothing!

^^; I mean, probably that i'm grumbling about it so much must mean I like it. :x But man, running into 3 dead ends at once. Not my day. (I'm also tired and grumbly so I may be making some things up. ^^;;; )

No sound and the reload is very long, but otherwise kinda fun! And scary, too. ^^;;

Straightforward and silent, but was lots of fun to tinker with. ^^;

Lacking audio and your character drops like a brick when you let go of up. And using the spacebar makes it unable to move. But, it's a really long and fun game! ^^;

That. That was intense. I couldn't beat the second level.

:x But drawing tablet controls aren't implemented.

And dear lord that second level was intense!

Could use some music or ambience during the actual gameplay, but otherwise it was pretty fun!

That was pretty cool! The win screen was a bit jarring, but otherwise nice!

Extra audio could have made this a much better game, as increases of speed don't really change up what the audio feels like. ^^;

Spoopy ghosts are spoopy! That was a good sound effect, but the game was missing a bit of ambient noise or music. ^^;

I can reset my umbrella at any point. ^^; And I bet music would be nice, too.

Couldn't figure out how to attack; every time I paused and clicked, I just missed. ^^;

:o Those chickens running through walls! They are my bane!

Pretty fun! ^^;

An interesting yet challenging concept! And it works well! ^^;

That was a fun little adventure! ^^;

This is a bad day for me to mainly use a tablet for gaming. ^^;

Amazing! ^^; I was also confused, but it sure was fun!

Lots to multitask, but otherwise pretty amazing job!

Pretty fun, and I like the sound effects.

Not sure if the Newgrounds achievement overlay matters much to the 64x64 resolution, but it does kinda break it. ^^;

I'm glad you added bets for placing, because I'd have lost real easy otherwise. ^^;

No audio, and it sure left me for a loop, but amazing job!

I sure clicked. And sparkles happened! But, uh, was there anything else?

All in all, a good prototype! And I think it followed the 64x64 ruleset. Hard to tell via HTML. ^^;

Water combat was fun, but I wasn't able to do much with land exploration. Most egregious was that you couldn't jump over a clam until it was closed, and if it randomly opened, its shell could kill you instantly. Which is weird for shells and makes what looked like a possible safe place into an unsafe place.

Wow! Very cool! The gameplay is spot-on, and the animation is so fluid! ^^ I"m amazed!

Although it doesn't make the game easier, you can just hold Z to warp at any point in time. ^^; Wondered if that was intended or not.

It was difficult to defeat newsbreaks because there were so many inputs, and if you didn't do it fast enough, you'd lose everything.
But otherwise amazing job! :D

Oh, so much fun! ^^; Except I kept running into glitches. Like, sometimes, when upgrading a barracks, I couldn't spawn soldiers from that or other classes. Or how it would constantly switch between types but never allow me to spawn soldiers or buy things again.

Aside from those glitches, I think this was top notch! ^^;

So many colors! So much arcade-y action! Missing a horizontal-wrap feels off, but it's also fun.

.//. Also the mouse can swim up as fast as their little feet can handle when the water comes, but they can never escape. -//-;;

^^ Fun and arcade-y!

The 2nd level went back to the 1st, so I'm not sure if the screenshots are incorporated into the game.

I was looking forward to this one, and it's a nice rogue-like! ^^;

Some of the audio choices were nice, but it would have been also nice to have some sort of ambient music during the actual gameplay. Feels a bit empty otherwise, and the game over screen is a bit jarring because of it (but that feels whimsically intentional. ^^; ).

It's difficult yet enjoyable. :3

The music, sound effects, graphics, and gameplay kept me so engaged I came back to finish this game. ^^ It was fun!

For a serious critique, there's nothing I can add more than everyone else who has commented.

But, uh, one time I couldn't quite get a life in the 3rd level, so I started mashing the directional buttons and jump, and I, uh, started flying! I'm not sure if that's a glitch at 0 velocity or some invisible platforms you specifically put in there to reset jumps, but, uh, well. .//. I must admit that was an enjoyable twist to an already enjoyable game!

Amazing!

Added more enemies, breakable boxes and platforms, and springs! ^^;

Now hopefully I can just work on cutscenes and level design. ><;;

Didn't get as much done today as I hoped, but at least I added platforms, a 3rd size, a few enemies, and hit detection. ^^;

Well, I spent a lot of today just animating. ^^; Fun~

I should also make these gifs smaller, but here's a title screenshot;



And here's some gameplay. (I had to butcher the quality to get it to fit on the internet.)



Um, I kinda wasted the first week of the game jam just thinking about what to do. I'm reducing the scope of my game a bit as I've never really made an RPG, so it's just a simple infinite runner in Game Maker. ^^; Made some music before today, so today was just drawing sprites and getting the main stuff running. (Also trying 60 FPS 'cause I've never tried that before. ^^;;; )