Controls were a bit sticky, but it felt exploratory. ^^; Sorry I didn't play for too long, but I liked what I saw so far! Swap mechanic was interesting, too. :3
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Better make pixel perfect accuracy on some demon fights with flapppy bird cooldowns!!
Better make some routes just end in your death instantly!
Better make items spawn at the start you can't go back to!
Better make some demons have such small hitboxes in comparison to their hp that you just stare, wondering if the slight hiboxes ever go against your favor!
Better have items that do nothing!
^^; I mean, probably that i'm grumbling about it so much must mean I like it. :x But man, running into 3 dead ends at once. Not my day. (I'm also tired and grumbly so I may be making some things up. ^^;;; )
Water combat was fun, but I wasn't able to do much with land exploration. Most egregious was that you couldn't jump over a clam until it was closed, and if it randomly opened, its shell could kill you instantly. Which is weird for shells and makes what looked like a possible safe place into an unsafe place.
Wow! Very cool! The gameplay is spot-on, and the animation is so fluid! ^^ I"m amazed!
Although it doesn't make the game easier, you can just hold Z to warp at any point in time. ^^; Wondered if that was intended or not.
Oh, so much fun! ^^; Except I kept running into glitches. Like, sometimes, when upgrading a barracks, I couldn't spawn soldiers from that or other classes. Or how it would constantly switch between types but never allow me to spawn soldiers or buy things again.
Aside from those glitches, I think this was top notch! ^^;
So many colors! So much arcade-y action! Missing a horizontal-wrap feels off, but it's also fun.
.//. Also the mouse can swim up as fast as their little feet can handle when the water comes, but they can never escape. -//-;;
I was looking forward to this one, and it's a nice rogue-like! ^^;
Some of the audio choices were nice, but it would have been also nice to have some sort of ambient music during the actual gameplay. Feels a bit empty otherwise, and the game over screen is a bit jarring because of it (but that feels whimsically intentional. ^^; ).
It's difficult yet enjoyable. :3
The music, sound effects, graphics, and gameplay kept me so engaged I came back to finish this game. ^^ It was fun!
For a serious critique, there's nothing I can add more than everyone else who has commented.
But, uh, one time I couldn't quite get a life in the 3rd level, so I started mashing the directional buttons and jump, and I, uh, started flying! I'm not sure if that's a glitch at 0 velocity or some invisible platforms you specifically put in there to reset jumps, but, uh, well. .//. I must admit that was an enjoyable twist to an already enjoyable game!
Well, I spent a lot of today just animating. ^^; Fun~
I should also make these gifs smaller, but here's a title screenshot;
And here's some gameplay. (I had to butcher the quality to get it to fit on the internet.)
Um, I kinda wasted the first week of the game jam just thinking about what to do. I'm reducing the scope of my game a bit as I've never really made an RPG, so it's just a simple infinite runner in Game Maker. ^^; Made some music before today, so today was just drawing sprites and getting the main stuff running. (Also trying 60 FPS 'cause I've never tried that before. ^^;;; )