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Great light mechanic for puzzle solving! Given the low resolution, you did an amazing job rendering the 3D space for both readability and atmospherics. Um. However you pronounce that. ^^; Also enjoyed the inclusion of the jump button!

I think once your have more time to add everything you planned down the road, it should come together quite well. ^^;

(+1)

Keeping individual puzzle rooms clean and concise was a symptom of working in such a low resolution, i think. If the rooms were too detailed, you wouldn't know what you had to work with and thus the game would feel unfair. One has to be mindful of these things, and I hope I can keep it up for future installments and projects.

Thanks for your support!