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A jam submission

Soluna's SecretView game page

An Ancient Mystery of Light and Darkness.
Submitted by Callum John (@ItsSeaJay) — 1 day, 9 hours before the deadline
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Soluna's Secret's page


CriteriaRankScore*Raw Score
Authenticity (Use of 64x64 limit)#1054.1584.158

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I'm amazed at the amount of atmosphere you managed to pack into this, great minimal palette and smart use of lighting too, nice work. If you do continue to expand this, then I'll be looking forward to it.

An interesting side note, and potential feedback for a longer release: That pixelated shader makes you game world look the way the real world look to me with my glasses off (only with more sharp edges). I spent the whole time squinting at the screen trying to bring it back into focus, which I know is my problem (and this is the Low-rez Jam), but if you were to do a longer release it'd be great if you could include the option to tone that down just a bit. Alternatively, turn it all the way up and make the world's first extreme short sightedness simulator ;-)


That is indeed an interesting side note, GojiraPrime. I guess that people (myself included) have this somewhat nasty habit of making games for themselves. How someone with impaired vision might react to playing it was never really entered my mind, as have a lot of things that people have brought up.

I'm glad that you enjoyed it however, and I hope that you stick around for the full release.


This is awesome!! Nice job on making Something 3D, while still keeping things visible and understandable

Submitted (1 edit)

Liked it a lot. You have to make that a full game now ^^ 


I'm strongly considering it.


Great use of soft lighting and simple textures. Even in low resolution everything was clear.

Very lovely little game! I included it in my LowRezJam compilation, if you’d like to take a look :)


Thanks for the let's play, Jupiter! Watching you run all the way game was really helpful, and I've taken notes. Though I hope you wouldn't mind answering a question for me... and that is this; why did you look up at the lanterns hanging on the wall? I'd love to know.

Have a nice day.

I was holding the lantern, so I figured I could light the wall lanters (maybe for a puzzle?). Hope that helps.


Interesting... Thanks for your swift response!


This game is amazing!  This game is pretty much perfect, but I guess if I had to nitpick I would suggest adding a slightly different sprite for the lantern when it is lit up.  I look forward to future updates!


Thanks for your feedback, Steven. Now here's a fun fact: the held lantern is a 3D model, and not a sprite. It's the same one as if it was sat on a pedastal. If it was a sprite, I'd have most certainly cleaned it up a lot, but I can understand your confusion. At the time of writing, the thing doesn't animate at all, and doesn't react to lighting or shadows, making it hard to tell. I'll be sure to look into improving this in the future.


Neat, and pretty. Good controls, too. Thanks for including the HTML5 version & the tip about opening it in Firefox.


I'm only too happy to help, Max!


I've always loved the 3D low resolution art style, I think you've pulled it off really well. Also your devlog is really detailed, great to see how it all came together.


Thank you, NPJarcade!

Putting this demo together was quite the journey all right. Writing in that devlog was a great way of keeping me on track through the most difficult aspects of the project., and I'm glad you enjoyed reading it. I've got one more post planned for tying up all the loose ends, so keep an eye out for that.


Great light mechanic for puzzle solving! Given the low resolution, you did an amazing job rendering the 3D space for both readability and atmospherics. Um. However you pronounce that. ^^; Also enjoyed the inclusion of the jump button!

I think once your have more time to add everything you planned down the road, it should come together quite well. ^^;


Keeping individual puzzle rooms clean and concise was a symptom of working in such a low resolution, i think. If the rooms were too detailed, you wouldn't know what you had to work with and thus the game would feel unfair. One has to be mindful of these things, and I hope I can keep it up for future installments and projects.

Thanks for your support!


My only problem with this is that its too short.


Well, if that's your only problem with it, then I must have done a pretty good job.

Thanks for playing!