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rubr

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A member registered Jul 31, 2017 · View creator page →

Creator of

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Glad to hear it! c:

I'm glad you enjoyed it! There isn't currently a way to advance days without brewing, but I am working on fixing that ^^

I'm glad you had fun! Thank you for the kind words [:

Oh gosh, thank you! I definitely plan on revisiting the game after the jam, there are still a few finishing touches I'd like to add... And also some more requests that I didn't have the time to write out, haha

Thank you for the kind words! We definitely worked quite hard on it >.<

Thank you! I'm glad you liked my little game C:

I really like the way you've used the limitation, though I would have liked for to have been expanded a bit more -- have some effect on the gameplay, or something like that. Other than that, I had a lot of fun shooting some space ships! Great work!

Aww, thank you! I'm glad that you had fun with my little poison game [:

I did notice the brewing problem when I eventually got to actually playtesting the game, but unfortunately I had neither the time nor energy left to fix it at that point. But it's definitely something I will be revisiting after the jam!

I'm a really big fan of how you've used the limitation! It's nice to see an implementation that required actual effort, haha. Otherwise, I had a lot of fun cleaning up the place, and the game is definitely very juicy!

Aww, I'm glad to hear that you're enjoying the game! The Captain is indeed the last enemy. ^^ 

What's the highest score that you've managed to get?

Yup, it seems that you're not the only person with this problem. We've added downloadable versions of the game, maybe try checking if those work for you?

Gah, I have no idea what's causing this. The stuff that the error is asking for is already enabled, otherwise the game wouldn't work on any machine. >.>

We've added downloadable versions of the game, maybe try checking if those work for you?

Finally, a way to act out my inherent urge to push plotted plants over the edge of the counter!

Thank you! :]

Haha thank you! I'm glad that you enjoyed it -- and that the browser version ran smoothly!

(1 edit)

There should be a way to light up the middle area after you complete all four of the side areas. Maybe you missed one?

Thank you! I'm glad you enjoyed it [:

This was a wonderful little game! And you even let us fall in love with a robot, which of course is a great bonus. I also think you managed to nail down the atmosphere of it very well, the CRT filter gives that really nice touch to set the game's feel in stone. (Or burn it into a disk, in this case!)

Excited to see what you do next!

Thank you! I'm glad you enjoyed it [:

Gracias!

Thank you for the comment! 

It's definitely easier than Celeste haha, I was aiming for something that looked cool and more people could play than challenging! And yeah, I'm not very happy how the audio ended up either, but it was rather rushed x_x

I'm glad you liked playing my little game! {:

Thank you! I'm glad you enjoyed it!!! [:

Thank you! [:

Oh, yeah, I definitely see that. I'll see what I can do to fix it!

I'm glad to hear that you enjoyed it! And yeah, I'll admit that the audio was a bit rushed.

The spikes though, I had hoped I'd made clear enough to see >.< Is there any specific place you felt like they weren't visible enough, or was it just in general?

Haha thank you, I'm glad you liked it! [:

Thank you! ^^

Haha, thank you for the (many) kind words! I'm glad you enjoyed it! [:

  • The central area isn't supposed to stay gray! You (should) get an option to alight it once you complete all four side areas. Maybe you missed one? (Or maybe my code went jank somewhere, but let's hope it wasn't that ^^')
  • Yeah, the difficulty of the game may be a bit meh in places. I had to rush the level design a little bit!
  • And, oh, yeah, I didn't think about non-QWERTY keyboards. Arrow keys should still work, though, I hope? If not, I'll see what I can do!

And we'll see, maybe I will add something more! I'm planning on at least one potential update, though it's mostly miscellaneous bug fixes and some more art assets that I'd like to do.

Thank you! Celeste is also one of my favorites, so to hear that I managed to capture some of its essence is amazing! <3

Thank you! I'm glad you enjoyed it :]

I have very little idea of what is going on, but I love it.

(The perfect blue summer sky reigns.)

this was cute and adorable. (minus, you know, the murder) I loved the puns!

Thank you for playing! Good to hear that you had fun :]

There were supposed to be more levels to form a difficulty curve, but I might have run out of time in the jam... ^^'

It's a mystery that only the highest order of wizards know the answer to . . .

I'm glad you enjoyed the game :D

this is amazing.

Thank you lots!!! I'm glad that you enjoyed it :]

Haha thank you, I'll see what I can do about  that! :]

Haha thank you, glad to hear that you enjoyed it!! Limiting the moves was the original idea, actually, but I got rid of it because I thought that letting the player bounce around as much as they want was just more fun. The counting of moves, though, yeah! That's absolutely something I should have put in the game, instead of counting bounces. I'll patch that in after the jam, thank you! :]

Incredibly cute art, and a solid concept as well. The platforming felt a little awkward with how the character likes to slip off of the edges of platforms, but other than that it was fun!

Damn it, I had hoped no one would discover that bug! :p 

Glad to hear that you had fun!! :]