Thank you for confirming me it works :D
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I made a game collection to show my favorites 10 games from this jam, enjoy ;)
Please share your personal top 10 here bellow :D
Indeed some gameplay elements involving being out of the mech had to be removed. I never encountered the error problem. What's happening, does it prevent you from playing? How is it showing up? What system are you using? Thank you for your feedback.
I'm almost done working on my 3D platforming game about grass taking over a city I guess? 😂 (I have to work on that pitch)
I really wanted to share my experience during the development of my game through a devlog, but I was scared it would take too much time. Instead I created a gif a day and shared it in a tweet with some notes on the day's progress. I just realized I shared it on the discord but some of you are not there so I'll share it here to. It's a 16 tweets long thread (16 days so far) and you'll see each stage of the game 😊
Thank you for checking it out and good luck for the last day 😉
You got the all the stars from me. This was so good. The only thing missing is a "dark one summoning" clip at the end ^^. Atmosphere is perfect, add some variety to enemies and obstacle and you could make a full game out of this!
Good concept, you should give a visual explanation to, why it can only jump once, maybe a trampoline at the beginning. So strange to not be able to jump when nothing changed. Level design is quite good.
Thank you so much for your honest feedback. Indeed the aiming is a little bit off, it has been corrected after the jam but not updated yet. I'm the first one sad of the lack of sound and music, but 48 hours is tight, it will sure be added after the jam. Sorry for not being clear in the game about two points:
- You can use your arm to climb, which give you the ability to reach the highest level. Even with that, the jump is still not that high, you're right, I'll make sure to correct that.
- The fail-state: There is no health system, you have to keep the room safe but you're not losing any kind of "life points". It's normal to lose if there are too many monsters entering the room. I might introduce some back-story to give an explanation to why it's working like that, but it's totally intentional.
This post-jam patch will make this game better and it will be in part thanks to honest and detailed feedback like that. Thanks and, have a nice day ;)
AHAH This is epic, thank you so much for trying my game and for making this masterpiece.
I tried to play your game but I'm using Linux, do you think you can make a build for linux? Thanks ;)
Thank you for your comment 😁 . As I explained on the game page, due to time constraints I wasn't able to add the sounds and musics. Which is sad for that type of game. But a post-jam patch will add all of this and more 😉