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Tim Krief

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A member registered Jul 17, 2017 · View creator page →

Creator of

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Interesting idea, how do you make sure there's an endstate? I got 24 xD EDIT: 82

New Update!!! 

Congrats on the release! I got this game when it first came out! I'll check this update.

Thanks a lot for your comment! Nothing's perfect and the trailer is the first thing people will see, so I was willing to see if it could be improved further. Yes I'll try to get that kind of support once it's release, I can't juggle with making the game and doing outreach...

Hi there!

My game is called Fallacy Quiz

I'm getting closer to a 1.0 and an official release, so the look of the game is pretty close to the final thing. That's why I took some time to make an actual trailer for the game. The thing is when you've been working on something for half a year you are not the best to know if a trailer for it is right or not. I would like some feedback because I'm still able to update it before the release that will likely be next month.

Also if you have any feedback on the itch page or even the steam page let me know.

Feel free to be as blunt as you need, I'm trying to make it as good as possible before the release so I'm open to criticisms and I'm ready to hear what you have to say.

Thanks for your time!

Fallacy Quiz


I wouldn't say everyday, but a short hike was surprisingly good imho

Merci :D

Thank you very much for this in-depth comment :3

Merci beaucoup :D

Thanks :)

This is so funny 😅

Hi! You have to get a score of 5000 on easy mode, try to get combo bonuses and time bonuses to get higher scores :)

Hi there, thanks :) ! It's in English and in French for the time being, other languages might be added after the final release, but nothing is sure for the time being.

Mince j'ai passé quelques jours sans répondre et plus personne ne veut me parler ^^'

Wow, thank you so much for trying it out! It's the first time I see someone using the glossary, it's really cool to share thanks :)

Hi! This is now possible since update 0.2, the game now has a custom mode :)

Hello! With update 0.2, the game now has a custom mode where you can select to not have any timer, hope you'll like it :)

It was added to the list in the 0.2 update! Quiz questions using it are yet to be added in a future update ;)

Hi there! I took your feedback into account, those are indeed two different fallacies, and are now both in the game since the last update. But... I forgot to correct the "unkocked" so it's going to be corrected in the next minor update! Thanks again. :)

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Hi there! Yes this game is in early access at an early access price. It just got updated, you can check the devlog here

Feel free to share feedback, suggestions or tell if you encounter any issues 😊

Thank you very much for the feedback. 1) The reversed version is being considered and could be added in the future, but it means a significant addition of content, so it might be only choosing between two versions of the sentence. 2) Totally forgot to update that screen thanks for reminding me 
😅

I'm not sure I understand 😅. The game is in early access for Windows, Linux and Mac. It'll be released here and on steam. A version is planned for Android, no version planned for iOS yet.

Thank you very much :)

Hey you might consider scrapping the 64 by 64 constraint for texts, lowrezjam is cool but if you're enhancing your game, don't limit yourself to the original constraints of the jam. You could keep pixelated text, just double or triple the resolution. you could try monogram for instance: https://datagoblin.itch.io/monogram or https://not-jam.itch.io/not-jam-font-pack

Okay, I'm going to try to update this week! Stay tuned!

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Hey, sorry for the delay but publishing on Steam turned out to be more complicated than expected. I have to make some changes and go through a review process. This has pushed back the release date on steam. However updates are planned on itch in the meantime, the next update will include the Fallacy Glossary. Thanks for your patience and your interest in the game!

Ahah Thank you very much, can't wait to share the next updates with you to push that cursor even more ;)

Thank you very much for this feedback, I'll look into it for the next release :)

Thank you so much :). I'm still working on the glossary for the final release ;). About "Eating more fruits and vegetables won't make you immortal" it's valid formally, but it can be an informal fallacy anyway. In the final version I plan to change it to something like "No, I won't eat that. Eating more fruits and vegetables won't make you immortal anyway." to give more context.

Hi thanks for the feedback! Yes some of the statement will have more context for the release, otherwise they can be misleading. But it's also hard to not give it away too easily ^^. Could you give me your specs? I could try to include some settings to make it run better but uglier.

Yes there are informal and formal fallacies in the game already. I might add more formal fallacies after I add the glossary.

I forgot about that one, I'm adding it to the final version, thanks 😅.

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Hi, thanks for your comment, you'll have access to an explanation of the fallacy directly after you answer. The game is still in beta right now. Thanks for your feedback :)

Thank you very much for your comment :)

Yes this mode is confirmed for the final release :) thanks for the feedback it's a great idea

The game never tells you that an ending is good or bad.

Hey there!

I worked all week long and ended up with something quite finished that I could have published for this challenge. But since this was from a project I had worked on for the past years, I feel like it deserves more polish before being released. That's why I won't be publishing a game this time. I consider this challenge a success for me, it pushed me without making me crunch and I feel like it ended up making me more creative and effective. I livestreamed the whole process and it was fun having people in the chat! There will be a new Crunchless challenge and next time, I'll try to work on something that's less important to me, to be able to release it as it is easily at the end.

Thank you all for participating, it had been a very fun week!

You can find the game's webiste here if you're interested by the project!



The page exists and is ready to be launched, I think it'll be there next month!


And by the way, yes, I do have a youtube channel, and many more things, like a discord, check them out here https://links.timkrief.com

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I removed your wrong submission, Here's the data from your form so you don't have to type it again, feel free to release the right game now.

Schedule I work on João Cleber 4-5 hours a day Im not so good at proggraming, so I was spend this time fixing bugs in the slide feature

Success

Yes

Reason why you think you succeeded or not I realy have lots of fun doing it. The final result is not soo good, but I like the way the game is. I got confident about my proggraming skills.

General comments Im from Brazil, and on my game I havent translate the portuguese to english