The game never tells you that an ending is good or bad.
Tim Krief
Creator of
Recent community posts
Hey there!
I worked all week long and ended up with something quite finished that I could have published for this challenge. But since this was from a project I had worked on for the past years, I feel like it deserves more polish before being released. That's why I won't be publishing a game this time. I consider this challenge a success for me, it pushed me without making me crunch and I feel like it ended up making me more creative and effective. I livestreamed the whole process and it was fun having people in the chat! There will be a new Crunchless challenge and next time, I'll try to work on something that's less important to me, to be able to release it as it is easily at the end.
Thank you all for participating, it had been a very fun week!
You can find the game's webiste here if you're interested by the project!
The page exists and is ready to be launched, I think it'll be there next month!
And by the way, yes, I do have a youtube channel, and many more things, like a discord, check them out here https://links.timkrief.com
I removed your wrong submission, Here's the data from your form so you don't have to type it again, feel free to release the right game now.
Schedule I work on João Cleber 4-5 hours a day Im not so good at proggraming, so I was spend this time fixing bugs in the slide feature
Success
Yes
Reason why you think you succeeded or not I realy have lots of fun doing it. The final result is not soo good, but I like the way the game is. I got confident about my proggraming skills.
General comments Im from Brazil, and on my game I havent translate the portuguese to english
Here's your link to submit https://itch.io/jam/312895/add-game/1300902?token=A6GrYS3hXhkQSDeQv3LgTxQXHs8
Here's the link you can use to submit!! https://itch.io/jam/312895/add-game/1299843?token=83QaOW0OjNr3A3L6DkhGqDRZo2o
Hey there, as I stated here https://itch.io/jam/crunchless-challenge/topic/1790787/the-challenge-just-ended-..., it's not over :P I'll accept submissions for a day or two
It has been such an exciting month!
I might make a dedicated post to sum it up, but I wanted to say THANK YOU ALL for participating and making it such a great event. It feels like it's the kind of event that is well needed to balance all the competitive events out there, and since I felt you were so glad it existed, I think it'll be a recurring event! Feel free to share your feedback and ideas for next iterations on the discord community! About that, if you were not able to submit in time, you can still submit for the next day or so. To do so, join us in the discord and we'll be able to figure it out.
On that note, have a nice end of the year you all!
Hi there!
Here's your friendly announcement that we are entering the last 7 days of the challenge. Don't panic. If you scoped things right and stick to your schedule, everything should work. But it's almost never the case...
If you feature creeped your project or just underestimated the amount of work necessary, don't feel bad about it. The more you experience this kind of things the better you can scope and plan in the future. For the time being, if you feel like you won't be able to deliver what you envisioned, it's totally normal (I would have been surprised otherwise). You might want to scope down, cut parts of your project and focus on polishing what works.
The goal is to make a complete game, but even releasing something, an early access version, a demo or a "chapter 1" would already be a huge success in itself. Try to release something but do not feel any guilt and, of course, do not crunch. Having a deadline is good, it forces you to work towards an intelligible goal, but remember that it's not the end of the world on December 1 (hopefully), your project will still be there and you'll still be able to work on it in the future, maybe during the next Crunchless Challenge, who knows?
Moving the goalpost is normal and way healthier than crunching. What we want is to keep a good memory of our work so that we have a great time and so that we'll be enthusiast about it if we want to touch it up!
Your work have been amazing so far! I have a hard time keeping up with it all but all the devlogs, tweets, updates, messages on discords etc. have been so great to check through the month. Keep it up and have a great last week!
PS: I've seen almost 30 people leaving the jam and although it's completely in the spirit of the challenge, I think that even if you really can't make it in time, you shouldn't feel like you "abandoned" the challenge. You participated like everyone else and worked on something like everyone else. You should write, and submit to the jam, a postmortem about what happened, be proud of what you achieved, and learn for your next projects.
People who try to run a marathon sometimes have to stop on the 10km mark, but they still ran a 10k!!!
I added a tag called "playtesting" so that people that are interested in playtesting games will find the right topics to do so :)
I tried the game and it's pretty smooth! It starts a bit too fast to my liking and my shots didn't seem to do much, but I really like the control scheme, quite responsive.
The look is still a bit rough, it lacks some cohesion. I really like the look and the light effects of the asteroids for instance, but some other effects and models feel a bit out of place or dated. Maybe adding some post-processing or visual effects to the whole screen could be a quick improvement, or maybe it's just my taste :)
I think that there is no pause menu and that I can't go back with the back button. Also you could also add some instructions somewhere.
Congrats! It's already a pretty nice endless game! keep at it :) Hope my feedback can help you ;)