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Tim Krief

A member registered Jul 17, 2017 · View creator page →

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The game never tells you that an ending is good or bad.

Hey there!

I worked all week long and ended up with something quite finished that I could have published for this challenge. But since this was from a project I had worked on for the past years, I feel like it deserves more polish before being released. That's why I won't be publishing a game this time. I consider this challenge a success for me, it pushed me without making me crunch and I feel like it ended up making me more creative and effective. I livestreamed the whole process and it was fun having people in the chat! There will be a new Crunchless challenge and next time, I'll try to work on something that's less important to me, to be able to release it as it is easily at the end.

Thank you all for participating, it had been a very fun week!

You can find the game's webiste here if you're interested by the project!

The page exists and is ready to be launched, I think it'll be there next month!

And by the way, yes, I do have a youtube channel, and many more things, like a discord, check them out here

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I removed your wrong submission, Here's the data from your form so you don't have to type it again, feel free to release the right game now.

Schedule I work on João Cleber 4-5 hours a day Im not so good at proggraming, so I was spend this time fixing bugs in the slide feature



Reason why you think you succeeded or not I realy have lots of fun doing it. The final result is not soo good, but I like the way the game is. I got confident about my proggraming skills.

General comments Im from Brazil, and on my game I havent translate the portuguese to english

The challenge is over, but you can still submit! I even extended the challenge dates, but even after that, you can still contact me for a late submission.

Hey all! just so you know I extended to include Saturday in the jam's duration. Also, late submissions are permitted, just contact me after the jam's end if you need to submit after the end. Remember, no crunch. Have a nice challenge!

Hey! Thanks for submitting, you are the first submission this year, the form was not ready but it is now. Could you edit your submission to fill the form with your submission?

The challenge shows it started, but it's not really that. I made it so that in any timezone, people can choose to start from monday at 8am and end on friday at 8pm. You can choose any schedule in this time frame. Hope it clears things out ;) Have a nice challenge everyone!

Nop no theme :)

Here you go :)

Thank you very much!

Here's your link to submit

You have to send me the link to the game you want to submit

You can update things as much as you want, but no, I don't think there are"snapshots". But I guess that is supposed to be the role of devlogs and postmortems.

Here's the link you can use to submit!!

Hey there, as I stated here, it's not over :P I'll accept submissions for a day or two

It has been such an exciting month!

I might make a dedicated post to sum it up, but I wanted to say THANK YOU ALL for participating and making it such a great event. It feels like it's the kind of event that is well needed to balance all the competitive events out there, and since I felt you were so glad it existed, I think it'll be a recurring event! Feel free to share your feedback and ideas for next iterations on the discord community! About that, if you were not able to submit in time, you can still submit for the next day or so. To do so, join us in the discord and we'll be able to figure it out.

On that note, have a nice end of the year you all!

AHah don't get nervous, it's all going to be alright :)

As I said in the past, I really like the artstyle, and I can see how it could take you some time to make even one of the artwork here alone! Having a demo for the challenge would already be a huge success! Keep it up!

Hi there!

Here's your friendly announcement that we are entering the last 7 days of the challenge. Don't panic. If you scoped things right and stick to your schedule, everything should work. But it's almost never the case...

If you feature creeped your project or just underestimated the amount of work necessary, don't feel bad about it. The more you experience this kind of things the better you can scope and plan in the future. For the time being, if you feel like you won't be able to deliver what you envisioned, it's totally normal (I would have been surprised otherwise). You might want to scope down, cut parts of your project and focus on polishing what works.

The goal is to make a complete game, but even releasing something, an early access version, a demo or a "chapter 1" would already be a huge success in itself. Try to release something but do not feel any guilt and, of course, do not crunch. Having a deadline is good, it forces you to work towards an intelligible goal, but remember that it's not the end of the world on December 1 (hopefully), your project will still be there and you'll still be able to work on it in the future, maybe during the next Crunchless Challenge, who knows?

Moving the goalpost is normal and way healthier than crunching. What we want is to keep a good memory of our work so that we have a great time and so that we'll be enthusiast about it if we want to touch it up!

Your work have been amazing so far! I have a hard time keeping up with it all but all the devlogs, tweets, updates, messages on discords etc. have been so great to check through the month. Keep it up and have a great last week!

PS: I've seen almost 30 people leaving the jam and although it's completely in the spirit of the challenge, I think that even if you really can't make it in time, you shouldn't feel like you "abandoned" the challenge. You participated like everyone else and worked on something like everyone else. You should write, and submit to the jam, a postmortem about what happened, be proud of what you achieved, and learn for your next projects.

People who try to run a marathon sometimes have to stop on the 10km mark, but they still ran a 10k!!!

Hey! Good initiatives! Totally missed your tweets, twitter did not share them in the #CrunchlessChallenge search for some reason! 

I added a tag called "playtesting" so that people that are interested in playtesting games will find the right topics to do so :)

I tried the game and it's pretty smooth! It starts a bit too fast to my liking and my shots didn't seem to do much, but I really like the control scheme, quite responsive.

The look is still a bit rough, it lacks some cohesion. I really like the look and the light effects of the asteroids for instance, but some other effects and models feel a bit out of place or dated. Maybe adding some post-processing or visual effects to the whole screen could be a quick improvement, or maybe it's just my taste :)

I think that there is no pause menu and that I can't go back with the back button. Also you could also add some instructions somewhere.

Congrats! It's already a pretty nice endless game! keep at it :) Hope my feedback can help you ;)

Wow it feels quite polished :)

Wow so meta, I can't play anymore :P. You might want to make it more obvious that we are supposed to click on "talk to the regie", I did not even understand it was a button in the first playthrough and it got really, really confusing xD.

I like the pics in that post!

That too ^^ that's why the logo looks like this :P

It's such a cool devlog, it's so nice to see your organization and all I'm glad you're so thorough :D Thanks for participating :)

I think there's not enough yet to give much feedback but I like deck-builder and I like the one-bit aesthetic! keep at it :D

If it's what you challenge yourself to do, why not. The idea is to stick to your goal and to manage your time and scope in a way that won't make you crunch.

If you don't know what to do, maybe going back to the polypire is a good idea, you already have a direction and all.

Honestly I did not take the time to read all of your devlogs, but it's a good habit to document like this and you seem to be progressing at a steady pace, good job :)

There is still more than 3 weeks left ^^'

Yeah let's recycle that project that's the spirit :D

Did you end up finding someone? You could ask on the godot discord server

No worries about starting 'late", you choose you schedule! I myself am only starting today ;)
This looks pretty good already, maybe having some flickering light or a spot could help and add to the horror aspect of it

Glad to have you join the challenge! Being able to release things with chapters will give you plenty of opportunity to play-test :)

Thank you very much!