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Interesting game! The idea that all players are teaming up to tackle a common goal is exciting, but it's a bit too abstract, it would be nice to be able to select roughly where to intervene, and to see a green zone getting bigger and bigger as players continue playing. The connection thing is interesting, will I get connections even when I'm not playing, if people select the upgrades I created? However I didn't really felt generous using this mechanic since there always was a big incentive for my own sake to use it. But I guess it's a limit of the asynchronous nature of the multiplayer mode. Congrats for making an interesting and quite elaborate multiplayer experience in that time frame ! OH also, I loved the little animation and sfx when you send the upgrade, it's so fancy.

Thanks for playing! And yes, you will get connection even when you are not playing!

That's really cool, good stuff!