Interesting game! The idea that all players are teaming up to tackle a common goal is exciting, but it's a bit too abstract, it would be nice to be able to select roughly where to intervene, and to see a green zone getting bigger and bigger as players continue playing. The connection thing is interesting, will I get connections even when I'm not playing, if people select the upgrades I created? However I didn't really felt generous using this mechanic since there always was a big incentive for my own sake to use it. But I guess it's a limit of the asynchronous nature of the multiplayer mode. Congrats for making an interesting and quite elaborate multiplayer experience in that time frame ! OH also, I loved the little animation and sfx when you send the upgrade, it's so fancy.