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Steven Miller

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A member registered 1 year ago · View creator page →

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Version 2 did not work for me (instead of the water loading in, there was a large gap where the title screen still showed and I couldn't seem to place bridges), but luckily I didn't run into any issues with the original.  Overall, I really like the mechanics, though I think a little a bit more leniency when it comes to inaccuracy would be beneficial.  Things like having the cursor snap to a valid area to place a bridge when near it would also make the gameplay a little smoother.  Overall, I really liked this, and the environment is very well presented, and the ripple and water effects are a nice addition.

Great use of the design document, my best score was 1001.

I found the mechanics really interesting and the level variety was refreshing.  I also enjoyed the dialogue, it was quite riveting.

The art and presentation are excellent and the gameplay is addictive, even if I am pretty bad at it.

Posted in Changelog

New Update! (10/27/16)

I've been super busy as of late, so it might be much longer between updates now.

Changes:

-Fixed an audio bug with stampers

-More audio rebalancing

-Undo and redo are now in the game! Click the buttons in the top left or use "z" and "x" to undo or redo respectively

Posted in Good game

Thank you! I love the idea with the red lines, I will definitely try to implement that. I really want to add online scores, I don't really know how to do online stuff, but I will certainly look into it.

Posted in Changelog
(Edited 1 time)

Audio Update (9/4)

Changes:

-Placing, deleting, and rotating machines now makes sound

-Stampers now make sound

-Sound rebalancing for some sound effects (example: sensors are slightly louder)

-Audio now works differently, it now replaces sounds of the same type still playing in order to avoid stacking, and now the pitch can vary slightly

Coming soon: More audio balancing and I'm working on an undo button (I plan to have an undo, redo, and delete all button)

Posted in Changelog
(Edited 1 time)

Minor Update(s) (9/4)

Inconsequential Changes:

-You can no longer synthesize a block going into the destructor or colliding with a synthesizer

-Fixed a bug where using a left-pointing synthesizer with the box over a stamper caused the box-case hybrid to have the wrong stamp

Notes: I actually have 48 levels now (instead of the current 32), but I probably won't add in the new levels until the full version, as they would mess up the level select and save system.

Posted in Changelog


Big Update (8/21)

Changes:

-Tweaks to color-blind mode

-2 new chapters and 8 new levels!

-A new mechanic, stampers!

-Synthesizers now light up upon activation

Sound for stampers and some more tweaks will come soon-ish!


Medium Update (8/9)

Changes:

-Changes to settings menu

-Color Blind Mode! Enable in the settings to make the game color blind-friendly.


Quick Update (8/9)

-Changed the depth of boxes

-Alternator now activates even if the box is synthesized

Quick Update (8/7)

-Fixed level select screen


Audio Update (8/6)

Changes:

-3 Songs

-Sound Effects (may be modified in future updates)

-A settings menu


HUGE New Update! (8/3)

Changes:

-8x speed is now in the game! (The setting existed before, but was not actually worked into the UI yet)

-Some graphical changes (the red highlight for where a box will land is now easier to see)

-The way the speeds work is different (yet again), fixing the last issue it had

-HUGE CHANGE: The game now records cycles (how long your solution takes) and machines (the number of pieces you used) as well as your best scores for each level

-Levels now display a screen showing your results rather than closing abruptly

Note: The system for locking levels and chapters is already in the game, but I've left everything unlocked for now. Audio and story will also be added in a future update.

New update! (8/2)

Changes:

-Fixed a bug with boxes continuing to move after the machine crashes

-There is now an indicator for where a block will move to, which helps make it more obvious when pushers aren't properly oriented.

-The tutorial icon is now a question mark, the mail icon will be used for story pieces later on.

-Slight color changes for level select and error messages

-Speeds now work differently (it doesn't look quite as smooth, but the old system had a very small chance to make the machine crash)

-There is now an indicator to show where the machine crashed

Created a new topic Changelog

Rather than cluttering up the description, I will now post information about updates and changes here.