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Steven Miller

A member registered Jul 17, 2015 · View creator page →

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Both bugs should now be fixed, thank you for catching them!

The first issue should be fixed!  I will look into the second one now.

Thanks for bringing this to my attention!  It only happens in the web version, which is a bit odd.  I will look into it.

This is spectacular!  I wish I had seen it while ratings were still going, I hope you continue to work on this.

Thank you!  This jam was a ton of fun, I look forward to the next one!

I really liked the style of the game, and use of the theme was interesting.  The art was also quite nice, especially the effect when hitting a ghost.  My only recommendation would be speeding up the player's movement, as I think it could make the moment-to-moment gameplay feel more intense and engaging.  Great job!

I really liked this game, the mechanics are really cool and the different walking animations are a nice touch.  Details like having the player have a chance to get a hat or television were also great and made the game feel polished.  My only recommendation would be to make space throw newspapers, as the old man can't jump anyway.  Using the mouse feels a bit unnecessary, but this is a very minor gripe that is inconsequential.  Great job!

I really enjoyed this, the concept is simple and easy to follow.  I like that each level has its own style and I thought the difficulty curve worked well.  In terms of improvements, I think it would be nice to have a button to reset a level for when you make a mistake instead of having to run out of time or fuel.

I think I will have thoroughly enjoyed this as I play it.  I would love to have seen an expansion on this concept (the expanded version is great, by the way).

I really love the story, it is rare to find writing that so thoroughly encompasses the range of human emotions.   The monsters are also absolutely adorable.

The lighting, atmosphere, and style of the game feel incredibly polished.  I enjoyed the minimalistic gameplay and I think it was a lot of fun to mess around with.  The only issue I noticed was that walking into a wall with an hourglass and dropping it made it fall through the map.

I really enjoyed this game.  The puzzles are very interesting and fun, and I do hope you expand on it.  I think that the difficulty curve might be off, however.  I felt like the very first puzzle was the hardest, as it required manipulating the red blocks and freezing in mid air.  I feel like the blue blocks should've been introduced first, as they are easier to manipulate.  Another thing that would be beneficial is some sort of checkpoint system.  I got stuck on a red block near the end of the game and had to start from the beginning.  Overall, I really liked the game, and I would love to see an updated version!

I quite like the concept and the UI is very clean.  I think a good addition would be a way for it to check whether the player is correct or not.  It might also be interesting to incorporate a time limit or way of encouraging speed.

Thanks for the feedback!  Also, congrats on your LD40 theme win!

Unfortunately, this was made with GameMaker, so I can't make a linux build.  However, a web build is very likely.  For now, you can find a test one here.

Thanks!  It is indeed original, though kind of a spiritual successor to a game I made called Conditions.

Cool game, I liked the art.  There were a few bugs with the collisions and camera movement, but I liked it overall.

Great game, I really liked the dialogue and the art was very clean and well made.  I also liked that running into an enemy takes the counter down by one rather than restarting the level, and it prevented the game from getting frustrating.

Fun game, I liked the trade-off between the different sets and trying to optimize my solution to get a better score was fun.  My best was 4000.

Thanks!  Indeed, the first 8 out of 30 levels are designed such that the player cannot make them impossible, so you could brute force your way through them.  After that, the difficulty ramps up fairly quickly and a wrong move could make the level unsolvable.

This game is bananas!

It took me several tries, but I was eventually able to find all 25 bananas.

This game is bananas!

I liked the effects and I found all of the bananas in just over 6 minutes.

This game is bananas!

I got a score of 292.

Spectacular game!  I loved the effects and the music is superb.

Fun game, I really love the concept.  I think the game should be a little more forgiving.  Making the hitboxes for the hazards a little smaller or adding more checkpoints (for example, I think you should add one after you get the WASD controls unlocked) would go a long way to make the game less frustrating.  I would love to see this updated in the future!

I uploaded a web build over on Game Jolt, but it doesn't run the greatest.  I should probably update the links on the page to show that.

Probably my favorite so far.  Pretty much everything about this is perfect, and I feel like naming everything I liked about it would be redundant, as I would pretty much be making a list of everything in the game.  The level designs are brilliant and the combat is addictive.  I was finally able to beat the game after around an hour.  Amazing job!

Amazing game!  The graphics are superb and the music fits the mood flawlessly.  My best score was 18.

This is intentional, and is put in place in case you decide you would like to change your rating later.  Your rating will only be submitted once.

Great game, the art is wonderful and the checkpoints keep it from getting frustrating.  The audio is very well done and I liked the physics for the slimes (also, congratulations on your win in innovation!).

This game is great, I love the humor and the drawings are awesome (especially the city map).

Great game!  I liked the art and the dash mechanic worked very well.  I did seem to skip backwards occasionally when using the dash ability.  Great job!

Cool little game, I liked the jumping animation.  I would love to see more levels.

Really fun game, the splatter effects are well done and I liked strategy aspect of combat.

I think some modifications to the commands would be beneficial, as it currently takes two actions to give a command (scrolling and pressing F).  Perhaps just using the wheel and having the slime follow the highlighted command or having a way to select commands using hotkeys or using only the mouse might make it a little easier.  I think the main issue is just that using it requires both mouse and keyboard controls.

Great little game!  The text is very well written and I liked that there were multiple endings.

Really fun game!  The controls are a bit difficult to get used to, but the puzzles are well designed and the mechanics are very interesting.

I really like the gameplay and the concept is solid, though the UI is a little clunky.  I ran into a few scenarios where the layering was off, and in one case, I couldn't see the dialogue of a character because I initiated the conversation with my inventory open.  That said, I quite enjoyed it overall.

I really loved the effects and slime physics.  The game play was simple, but fairly fun and I liked it overall.