Both bugs should now be fixed, thank you for catching them!
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I really liked the style of the game, and use of the theme was interesting. The art was also quite nice, especially the effect when hitting a ghost. My only recommendation would be speeding up the player's movement, as I think it could make the moment-to-moment gameplay feel more intense and engaging. Great job!
I really liked this game, the mechanics are really cool and the different walking animations are a nice touch. Details like having the player have a chance to get a hat or television were also great and made the game feel polished. My only recommendation would be to make space throw newspapers, as the old man can't jump anyway. Using the mouse feels a bit unnecessary, but this is a very minor gripe that is inconsequential. Great job!
I really enjoyed this, the concept is simple and easy to follow. I like that each level has its own style and I thought the difficulty curve worked well. In terms of improvements, I think it would be nice to have a button to reset a level for when you make a mistake instead of having to run out of time or fuel.
The lighting, atmosphere, and style of the game feel incredibly polished. I enjoyed the minimalistic gameplay and I think it was a lot of fun to mess around with. The only issue I noticed was that walking into a wall with an hourglass and dropping it made it fall through the map.
I really enjoyed this game. The puzzles are very interesting and fun, and I do hope you expand on it. I think that the difficulty curve might be off, however. I felt like the very first puzzle was the hardest, as it required manipulating the red blocks and freezing in mid air. I feel like the blue blocks should've been introduced first, as they are easier to manipulate. Another thing that would be beneficial is some sort of checkpoint system. I got stuck on a red block near the end of the game and had to start from the beginning. Overall, I really liked the game, and I would love to see an updated version!
I quite like the concept and the UI is very clean. I think a good addition would be a way for it to check whether the player is correct or not. It might also be interesting to incorporate a time limit or way of encouraging speed.
Great game, I really liked the dialogue and the art was very clean and well made. I also liked that running into an enemy takes the counter down by one rather than restarting the level, and it prevented the game from getting frustrating.
Thanks! Indeed, the first 8 out of 30 levels are designed such that the player cannot make them impossible, so you could brute force your way through them. After that, the difficulty ramps up fairly quickly and a wrong move could make the level unsolvable.
Fun game, I really love the concept. I think the game should be a little more forgiving. Making the hitboxes for the hazards a little smaller or adding more checkpoints (for example, I think you should add one after you get the WASD controls unlocked) would go a long way to make the game less frustrating. I would love to see this updated in the future!
Probably my favorite so far. Pretty much everything about this is perfect, and I feel like naming everything I liked about it would be redundant, as I would pretty much be making a list of everything in the game. The level designs are brilliant and the combat is addictive. I was finally able to beat the game after around an hour. Amazing job!
Great game, the art is wonderful and the checkpoints keep it from getting frustrating. The audio is very well done and I liked the physics for the slimes (also, congratulations on your win in innovation!).
I think some modifications to the commands would be beneficial, as it currently takes two actions to give a command (scrolling and pressing F). Perhaps just using the wheel and having the slime follow the highlighted command or having a way to select commands using hotkeys or using only the mouse might make it a little easier. I think the main issue is just that using it requires both mouse and keyboard controls.
I really like the gameplay and the concept is solid, though the UI is a little clunky. I ran into a few scenarios where the layering was off, and in one case, I couldn't see the dialogue of a character because I initiated the conversation with my inventory open. That said, I quite enjoyed it overall.