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A jam entry

Flieple PixelView game page »

Bunny Jumping Platformer Game! :D
Submitted by supersysscvi (@supersysscvi) with 1 day, 20 hours before the deadline

Results

CriteriaRankScore*Raw score
Enjoyment#373.6153.615
Overall#443.8853.885
Audio#513.6153.615
Authenticity (Use of 64x64 limit)#584.5384.538
Graphics#763.7693.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Very cute game! I included it in my LowRezJam compilation, if you’d like to take a look :)

(+1)

Your background music was so cheery! I really enjoyed the gameplay. Sometimes I felt like I was flinging the poor bunny off a cliff to its death :(

Overall really fun!

Developer

Thanks for the feedback! ^^; Although it does sound painful driving that little bunny to its death, your experience gives me an idea for a cutscene I could add at some point. 

(Edited 1 time) (+1)

Cute! I like the concept. Nice touches with the red-matter blocks/walls + the fact that all (?) NPCs are save points.

How do you pronounce it, by the way? "Fly-pul"? "Flee-pul"?

Developer(+1)

Thanks! The keys & doors were about the only puzzle I could add (as I kind of mismanaged my time), and since giving NPCs images for dialogue rather than text, having them be save points kind of simplifies both. ^^;

I kinda think it's "Flee-pul?" ^^; I have a knack of coming up with nonsensical titles. 

(+1)

I like the idea of a platformer without so much pressure to get the timing of jumps right.

Developer

I do like that too. ^^; If I add moving platforms or moving enemies later, I'd also like to give another route that doesn't involve such intense platforming. Not only to give options, but also to leave the focus a little more on puzzle solving. ^^;

(Edited 2 times) (+1)

I really liked the atmosphere the art + music created for me, and the jump mechanic was quite nice.

Two things I'd improve on would be fixing whatever happens to the resolution when zooming out, and limiting the jump even more (perhaps the extreme long range jumps are available on purpose).

It'd be awesome if you could check out my submission!

Developer(+1)

Thank you! I was able to brainstorm & Google some ideas given your critiques, so they'll be helpful when I work more on this project.

(+1)

A solid effort!

The art animation, and music were all appealing, and once I got used to the jump, it started to become quite fun indeed.

Yeah, I'll be sure to pass this one on.

Developer

Thank you for the comment!

I'm glad the jump was fun as well, because I've never coded anything close to slingshot physics before. ^^; And since it's the game's basic mechanic, anything that comes after that would be ruined by a bad jump mechanic. I could refine it a little more, though. ^^;

(+1)

The animation and graphics are amazing but i fell a lack of explanation on what to do. Good job on overall!

Developer(+1)

Thanks! ^^; Maybe some idle animations and an extra NPC that tells you to hold down the mouse might help. o.o Never did figure out how to make "keys open doors" with pictures, either. ^^; So, yeah, a better tutorial: thanks for the advice!