If that's your only regret then you can safely say you had a successful and solid game jam :) I'm sure we all know that feel of running out of time, haha.
Recent community posts
After I posted that I saw you had mentioned that in other replies (sorry for making you copy/paste! :) ) After reading your reasoning I appreciated it a little more, but I still personally would prefer an <ACTION> to skip to the end of the audio :P
This was really cute. It was pretty impressive how you went wild with the theme and made three little micro games to fit your main game :) Dun was the hardest, but I really liked Kin of Fight :)
Crazy fun game! Brings back a warming nostalgia to Ski Free but with a fantastic soundtrack :)
My one improvement would be to balance the audio. Your bgm was great but it kept getting drowned out by the "Whee!" (which was cute btw)
Fun concept and fantastic art!
I found the tutorial re-do a little cumbersome, especially since I died so much. It would be a little easier if enemies were slower or you could see further. But overall fun game!
Fantastic game! Very fun turn-based mechanics. Terrific audio and visuals, and a super fun strategy element.
The one thing I would change is making the fonts easier to read. It felt like they were bitmap fonts that were scaled up so they lost some clarity.
I found the last boss impossible to defeat. (Maybe that's the point?). I really like your message and you conveyed it in an enjoyable (and pretty adorable) way!
I initially had an inertia dampener that would slow you down, but I found that made using the stations a bit too easy, I really wanted the player to have to juggle zero-g positioning with having to think about pressing ZXCV.
The music stopping is a weird bug I think. I attempted to fix it a few times but wound up trying to prioritize other features instead of bang my head against it.
Thanks for the feedback!
I attempted to make the colors match the stations themselves, but I like the idea of coloring the corridors to match the station/threat as well :) I was planning to throw in an arrow signaling which station was ready, but that would have crowded the UI a bit too much.
I chose ZXCV specifically because they aren't movement keys and it made the player really think about which key to press since most people don't use those keys often enough to have them bound to muscle memory ;)
THE NEXT LEVEL
Overall really fun game! The player death noise might be a little long but otherwise this game has a lot of quality traits. The game's overall design, humor, and challenges are very well thought out :)
Also loved the ending! That was unexpected and made me laugh out loud.
This game is great! It reminds me of this amazing board game I used to play called Ricochet Robots. This is fantastic work :) It could easily be released on mobile and would be a super fun :)