Challenging game! I included it in my LowRezJam compilation, if you’d like to take a look :)
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Parallels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of 64x64 limit) | #11 | 4.846 | 4.846 |
Graphics | #52 | 4.000 | 4.000 |
Enjoyment | #72 | 3.308 | 3.308 |
Overall | #83 | 3.519 | 3.519 |
Audio | #153 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's an interesting idea that's presented quite well, though I'm not sure it fully works. At the very least the difficulty could be toned down a lot - what's trivial as one character becomes incredibly difficult when you add a second. The visual style is quite nice and provides a nice contrast between the two versions of the level, though some sound would be good.
This was a difficult one, but for the most part I thought it was fair! My only complaint is the wall jumping didn't feel intuitive. Maybe if the wall jumping was triggered more explicitly, like you have to be pressing a direction into the wall to be in the "can wall jump" state.
Concept was really cool. Definitely would like to see this explored further! Great job!
neat idea and execution. I like games with this type of minimalist art style, but the player movement made the game hard
I do quite like the idea and the style direction but sadly the controls and collisions are pretty unforgiving.
I thought Parallels was all right.
A simple concept for a puzzle platformer that I might want to see again in a future installment, but as it is now, I found it too difficult. Movement is very fast and tight, which normally would be great, but when I you're contolling two characters at once, it feels like I don't have enough time to glance over at what the other one is doing.
Most of my complaints could be fixed with the addition of sound/music, and perhaps a button to switch the focus of your character so that the bottom avatar's controls become uninverted for when I need to focus on what they're doing. and vice versa. In my short time with it, I just never got used to that.
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