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A jam submission

Cosmi-Cave (Update 2.0!)View game page

A 64 x 64 digging adventure!
Submitted by Odd_Mutant — 5 hours, 17 minutes before the deadline
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Play Cosmo-splunk!

Cosmi-Cave (Update 2.0!)'s page


CriteriaRankScore*Raw Score
Overall Enjoyment#94.0674.067
Game Feel (playability and control)#213.9333.933
64x64 Authenticity (was it truly lowrez?)#394.8004.800
Aesthetic (sound and visual)#903.7333.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really nice game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)


OH MY GOD! I can't believe I ranked this high. Thank you all so much for your kind words and reviews. For the few of you that would like to play it again: I'll have version 0.2 ready sometime this week, and details about the update are on the game page. Once again thanks, this is is just... wow.


Fun and addictive game. Good job!


Fantastic game. It's like lunar lander and minecraft had a baby. Loads of fun.


I didn't actually expect an ending! I must've skipped the plot somewhere, but man does that ending make me sad. ^^;


Awesome game, played it for a long time. The graphics, gameplay and sound are all awesome and in sync. I would love for there to be a buyable teleporter to save time walking down every time. The blocks that are damaged but not destroyed should regen after a certain time (or when they go out of screen) to stop blinking. Other then that I wouldn't change a thing, great work!


Nice job! It was kind of confusing for me at first but, once I figured it out, it was pretty fun!


Cool digging game! The minimalist graphics and sound work very well, and the game is fun to play. I'd love to find new bases on the way down ;) maybe more expensive ones? Congrats!


Nice little digging game, everything works well with the rest, jetpack fuel consumption makes it for a careful planning, which is not always the case in these kind of games...


In my playthrough I felt like the resource usage and gains were right in the sweet spot for comfort/challenge and made me want to push on. The bouncing enemies were exactly enough for the scope of the game and worked to not add too much danger on top of the challenge of controlling your fuel. Graphics, sound, and music were well chosen and wrapped up a cohesive theme. I would very much like to keep playing this as a new game with a larger scope!


Well done! You used your pixels well c:


Very nice digging game, but it feels a bit slow in the beginning.