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A jam submission

FroakView game page

#lowrezjam2017 entry
Submitted by Arcade Badgers (@ArcadeBadgers) — 38 minutes, 49 seconds before the deadline
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CriteriaRankScore*Raw Score
Authenticity (Use of 64x64 limit)#224.7864.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Cute, fun game! I included it in my LowRezJam compilation, if you’d like to take a look :)


Woo thank you!

I had forgot I left the debug "AI" mode in where you can just hit Start and let the CPU bounce about - apologies for that!
And that annoying grid bug that any time I try and debug it, it never occurs... ( the blue frog that got stuck at the bottom thinks it's at the top )

Oh well, sounds like some fun was had at least :) Thanks!


Very nice game. I definitely see how fun it will be to play this game with friends : )
Good job! 


Great example of how a simple game can be interesting!

I love how you are using non square tile movement


The non-square movement ended up being both a blessing and a curse.

It gives a bit more definition to the lily pads ( with the subtle wobble when a frog lands on them ) but they take up quite a bit of room, so my original ideas for puzzle levels disappeared as I didn't have enough space to make them interesting I thought. Or I'd have needed to spend more time sorting out a camera system and all that entails. 


Cool game, very simple but I loved the cute graphics, good job !

Developer (1 edit) (+1)


I (Steven) did the graphics this time. Usually it's Claire, but this was more of a break from our current major project, so I threw it together where I had time. Didn't turn out too bad, I think!

Audio was actually a bit of a pest as I've been doing a more crunchy chiptune style for Snake-A-Roid recently.. ended up spending a day listening to ZX Spectrum tunes to get that bouncy happy sound in my head.


This is probably one you your simpler and shorter games, lol! But I really liked it, I haven't tried it multiplayer yet, though I think I will later. Good use of space, fun animations and derpy AI! :P


The AI does have a bit of an endearing quality to it with the animations!

But yes, I ran out of time, so decided that a multiplayer "battler" seemed like the best bet to salvage what I had.
The 60 second rounds seem to be about the perfect length as well, especially with the lily pads sinking.


That's one fun little party game :p



As I put on in the postmortem devlog, it originally started out as a single player puzzler, then as time disappeared, it morphed into this thing!