I was playing the webgl version indeed.
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That was pretty fun! Nice cut-scene and well animated.
A little buggy tho... the dash does not always work as I expected. Also I got stuck in the pit in the screen right after I got the bow.
I didn't encounter any fish,even after walking around the town :( but based on the gifs, the fish design probably add weirdness and unsettling feelings, on top of the sounds design and graphics (which is a good thing for that game! :D )
I think you need a restart button after the Game Over.
About the attack, the hitbox is fine, but the sword is very small. So you should make the sword sprite a little bigger.
The jump physic is a little weird too. The jump force is a little brutal, you should try to smooth the curve.
Still it's rather enjoyable to play. Nice art and music too. (apparently you use license free asset, but still nice!)
I escape the maze!
However I'm afraid the resolution is not the one requested for the jam (64x64). Here's a resource to make 64x64 bitsy game if you want: https://github.com/seleb/bitsy-hacks/blob/master/dist/itsy-bitsy.js
I like how punchy the game feels. Simple and satisfying to play.
The view controlled by the mouse is a little weird. Maybe reducing the sprites size to display all the level is the screen, and keep the screenshake for the feedback would be better. But that wasn't too bad!
As I said before, nice pixels, good job to the artist!
I think the camera should be oriented so the character appears in the corner. Because the view is narrow, it's hard to anticipate enemy.
Overall, the controls are pretty smooth and it's fun to play. I also like the message boxes. Readable and their are not stopping the player movement, so it's not breaking the game flow. Good job!
The walking animation is very cute!
I think the room should be a little smaller. Sometimes I had to search for the last enemy. That being said, that also might be a problem with the restricted resolution.
But overall it was fun!
Great graphics. I don't think you could make it more minimalistic. :p
However the physics make the controls very hard. Also I often fell accidentally in the bottom, making me reset the level, which was a little frustrating.
The first time I launch the game (linux build) it seems it was detecting the "right" button ad the camera kept rotating. It was fine the second launch!
So there is just dummies and a door?
The wall make it difficult to see whether there a path or not. However, you did a good job fitting the UI in the low resolution (the portraits + the menus).
I just tried again on Chromium, and the controller worked this time! I'm on Ubuntu and I was playing with Firefox 61.0.1 yesterday. I have a Logitech f510, which is similar to a Xbox gamepad.
Really fun! It's both fun to play and really good looking. The character jump and land animation really add a good feedback to the experience.
I stupidly died at the second boss :D I wish I could play it with my controller (it wasn't detected, I was on the browser version, I don't have windows, ), I would enjoy it even more!
Dev status: done. Play it here.
This game is a turn based tactical game.
You control 3 spaceships, to complete a mission you need to take down every enemy spaceships. The game is broken down in 12 missions (selected from a list of ~ 40missions), with increasing difficulty.
The final score is equal to : total life points * 100 . To get the highest score, you need to finish the game without taking damage, and also extract the life points from the planets you will occasionally encounter. To achieve that you will take advantage of your squad abilities:
- Ship 1 : Move fast, has an attack ability
- Ship 2 : Support. Move slowly, cannot attack but can grant a shield to a friendly unity. A shield prevents any damage once.
- Ship 3 : Move moderately fast, has an attack ability. Also has Hack ability. Hack allow you to manipulate turn orders by switching two characters places in the turn list.
Planets are also friendly units. They can launch a nuke, which is a powerful attack that strikes at the beginning of their next turn.
T'es arrivé loin déjà! T'as mis combien de temps?
Le passage secret que tu cherches est caché dans la salle juste avant de passer à la zone de droite (où les couleurs changent). Si t'as 9 pièces, ça veut dire que tu as déjà découvert l'astuce pour trouver le passage ;) C'est vrai que faut tâtonner, mais y'a un petit indice visuel.
Pour les combats, tu utilises le dash pour esquiver les hits? Probablement si tu est arrivé jusque là. En tout cas la dash est sensé compenser la lenteur du personnage, t'as le temps de dash juste avoir mis un coup de lance, même avec le délai post-attaque. Mais effectivement il faut que j'ajuste le patern des "grands" robots, le timing pour les attaquer est un peu court et assez compliqué à avoir.
Merci pour les feedbacks, je prend note! :D et bonne chance si tu tente de finir le jeu (avec les 10 pièces).