Very impressed by this one. Enjoyable gameplay. Love the art style. Enjoyed the audio. Nice that you have managed to get party combat, a minimap, keys, doors.
Play game
Tria Insomnia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical - Is there a technical achievement behind the making of this game? | #1 | 4.280 | 4.280 |
| Gameplay - How fun is it to play? | #4 | 3.920 | 3.920 |
| Overall | #8 | 3.784 | 3.784 |
| Graphics - Is the game aesthetically pleasing? | #12 | 4.120 | 4.120 |
| Audio - Does the game have nice sfx and music? | #22 | 3.560 | 3.560 |
| Originality - Does the game innovate or try something new? | #29 | 3.040 | 3.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I mean, the fact that you did this in Pico is worth a top 5 finish alone. Looks great, sounds great, plays great. Well done!
Really great use of the limited resolution. It's fun and pretty well balanced too.
sounds got a little repeaty, but good job getting all of that into pico8
Pretty-looking game. Sometimes Pico-8 games can be beautiful. I like smooth walking and turning.
A Dungeon Crawler made with Pico-8, that's a big technical achievement, it's a lot of work man, congratulations, I respect you for that.
The game is well polished, I love the cam shake and particle effect. You have even included party members with different skills and monsters have weekness against certain type of attacks. That's a lot of features in that small cartridge haha!
You have made a wonderful game, I love it. :)
It's a very cute and complete game with tried and true mechanics to it.
The super low resolution pixel art that also uses really bright colors is a little straining on the eyes after going through a full run, but it does keep the mood of the game light and that seems to be what you guys were going for.
I definitely ran the same loop about 6 times before finding a key I needed so really wished I had a larger map view to prevent that, but understandably that's something that can easily be cut for he sake of jam time.
Only other thing is that I was a little confused at first when seeing the "weak" feedback popup for certain attacks against certain enemies. Does that mean my attack is weak or that the enemy is weak against that type of attack? I assumed the later and kept with that plan, which seemed fine, but something like "CRIT" would be more clear with the wording.
This was very very fun to play. Great technical achievement as well. My only "complaint" is that the intro screen/tooltips should accommodate the platform you're playing on. So if on Windows, the circle should be replaced with the appropriate interact key (this is only because I'm dumb and spent a couple of minutes wondering why the game isn't starting when I press O/0).
Fun little game. Starts simple, grows slightly more complex over time. Encountered a bug along the way where you can grind keys for eternity.
I feel fun and enjoy playing this game, but i got error on enemy in this map. but when i try getting enemies on outside this place, it not got error.




Leave a comment
Log in with itch.io to leave a comment.