That was fun! I love the soundtrack! So far the only entry that I wanted to head bang to :D
Play game
Characternik's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Does the game have nice sfx and music? | #8 | 3.941 | 3.941 |
Originality - Does the game innovate or try something new? | #15 | 3.765 | 3.765 |
Overall | #20 | 3.471 | 3.471 |
Gameplay - How fun is it to play? | #23 | 3.353 | 3.353 |
Technical - Is there a technical achievement behind the making of this game? | #26 | 3.000 | 3.000 |
Graphics - Is the game aesthetically pleasing? | #47 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Took a bit of getting my head around the turn-based part of combat, could possibly have benefited from some clear instructions on that part. Once I got my head around it, it was quite fun until I found myself swamped by an insurmountable number of enemies lol.
I was doing ok till this happened - taking on an entire army, you are gonna have a bad time!
That said, it was really cool that enemies could gang up on you and combat didn't just stop dead once you engage with one of them, makes it feel more important to click the button fast and try and kill them as soon as you can.
I liked the look and feel, and your soundtrack is by far my favourite so far - I tried searching for Реанимация the band, but found nothing - if you have any links please feel free to post them as that rocked!
I love his happy thumbs up portrait! It's neat that the enemies will start to gang up on you. But, I think I need an easy mode or a way to grind levels. Or maybe I should git gud :D. I like the energy the music lends to the game, and the handrawn art is great and nostalgic. Nice work.
The game does make an attempt at humor and I like games that do that, but I'm afraid all the silliness and metal music is not enough for me to warrant a full playthrough. I only got up to the village.
The combat needs more consistency. Like you know how when you grab a bazooka in a game and you fire it at a soldier, you would expect it to do a lot of damage. You never expect it to do zero damage, do you know what I mean? If your going to give me a kooky dance attack to attack all the enemies at once, at least make it feel like it's going to do some serious damage each and every time, don't just let it do a sliver of damage because then it would feel like I am wasting it.
I like how you have a wide variety of enemies, I'm not sure if certain enemies respond differently to the attacks, it looked like the werewolf guys with the guns were easy to kill if you used a sword on them.
The bullet catching mechanic is really interesting and that could lead to some strategy in some scenarios, maybe you should play with it more too.
I have a few other nitpicks.
The gun is also easy to miss because it's blocked by a tree, I actually almost missed it my second playthrough.
I don't know what the moonshine does. Is it a powerup or a gag?
This is also just personal preference, I would have the turn keys on Q and E, not A and D. I'm so used to strafing with the A and D keys.
That's it. I hope I wasn't to harsh.
Well, after Jam i just want to fix some in-game bugs and port it to android. I've already working on another game with my friend, so first of all i need to finish it. After we finish this side-project, i'll start making 2nd part of Characternik wich includes animation, inventory and party of 4 characters.
y'know... i remember the time in that one tolstoy novel i never got through when suddenly heavy metal music started playing...
Pretty fun! And the music is very intense :o Also very unique style and setting for such a game, very original good job!
Very fun game, challenging, with inspiring gfx and settings, and the song gives an extra cool vibe to the game.
Pretty fun, and a pretty rare setting (and origin) for dungeon crawlers. I liked how you need to lure smaller groups away from others to avoid getting ganged up on. I think the combat would benefit from having a party, though, these battles feel like they could offer interesting tactical challenges.
Leave a comment
Log in with itch.io to leave a comment.